My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Little Prince
Zap
Bats Firecracker Bandit Little Prince
Barbarian Barrel
Electro Spirit Firecracker Bandit Little Prince
The Log
Electro Spirit Firecracker Bandit Little Prince
Earthquake
Firecracker
Arrows
Electro Spirit Bats Firecracker Little Prince
Royal Delivery
Electro Spirit Bats Firecracker P.E.K.K.A Bandit Little Prince
Fireball
Firecracker Bandit Little Prince
Poison
Bats Firecracker Little Prince
Lightning
Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Rage P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Rage Firecracker Bandit Little Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Rage Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Bandit
Bats
Mega Knight Firecracker Rage P.E.K.K.A Bandit
Firecracker
Bats P.E.K.K.A Bandit Mega Knight
Rage
Bats
P.E.K.K.A
Electro Spirit Bats Firecracker
Bandit
Electro Spirit Bats Firecracker Mega Knight Little Prince
Mega Knight
Bats Firecracker Bandit
Little Prince
Bandit

Defense Synergies 0 10

Electro Spirit
Little Prince
Bats
Firecracker P.E.K.K.A Bandit Mega Knight
Firecracker
Bats P.E.K.K.A Bandit Mega Knight
Rage
P.E.K.K.A
Bats Firecracker
Bandit
Bats Firecracker Mega Knight Little Prince
Mega Knight
Bats Firecracker Bandit
Little Prince
Electro Spirit Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Bats Firecracker Bandit Mega Knight
P.E.K.K.A Mega Knight Bats Bandit
P.E.K.K.A Bats Firecracker Bandit Mega Knight
Firecracker P.E.K.K.A Mega Knight
Electro Spirit Bats Firecracker Bandit Mega Knight
Bats Electro Spirit Firecracker Little Prince
Electro Spirit P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Firecracker Bandit Mega Knight Little Prince
Bats Electro Spirit Firecracker Bandit Mega Knight
Bats Firecracker
P.E.K.K.A Mega Knight Bats Bandit
Mega Knight Electro Spirit Bats Firecracker P.E.K.K.A
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Bandit Mega Knight
Mega Knight Bats Firecracker P.E.K.K.A
Mega Knight Electro Spirit Bats Firecracker Bandit Little Prince
Electro Spirit Bats Firecracker Bandit Mega Knight Little Prince
P.E.K.K.A
Mega Knight Electro Spirit Bats Firecracker P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Bandit
Bandit Firecracker Mega Knight
P.E.K.K.A Bandit Mega Knight Bats
P.E.K.K.A Mega Knight Bats Bandit
P.E.K.K.A Bandit Mega Knight
Firecracker Electro Spirit Bats
P.E.K.K.A Bats Bandit
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Electro Spirit Bats Firecracker Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bandit
Firecracker Mega Knight
Electro Spirit Bats Firecracker P.E.K.K.A Little Prince
Bats Mega Knight Electro Spirit Firecracker P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker
Firecracker Mega Knight
Firecracker Electro Spirit Bats
Firecracker
Firecracker
Firecracker Bandit
Bats
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit Mega Knight
Bats
Firecracker Bandit Mega Knight
Firecracker Mega Knight Little Prince
Mega Knight
Firecracker Electro Spirit Mega Knight Little Prince
Firecracker Bandit
Bandit Mega Knight
Firecracker Bandit
Bats Firecracker Little Prince
Electro Spirit Bats Firecracker
Bandit Mega Knight
Electro Spirit Firecracker
P.E.K.K.A Mega Knight
Firecracker
Electro Spirit Bats Bandit
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker P.E.K.K.A Mega Knight
Electro Spirit Bats Firecracker
Firecracker Bats
Firecracker Bandit Mega Knight Little Prince
P.E.K.K.A
Firecracker Mega Knight

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