My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon Ram Rider
Giant Snowball
Hog Rider Inferno Dragon Lumberjack Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack Ram Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Ram Rider
Fireball
Hog Rider Electro Wizard Inferno Dragon Lumberjack Ram Rider
Poison
Electro Wizard
Lightning
Electro Wizard Inferno Dragon Lumberjack Ram Rider
Rocket
Hog Rider Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Electro Wizard Inferno Dragon Lumberjack Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Hog Rider Electro Wizard Inferno Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Lumberjack Ram Rider Mega Knight
Hog Rider
Arrows Electro Wizard Lumberjack Mega Knight
P.E.K.K.A
Arrows Electro Wizard Lumberjack Ram Rider
Electro Wizard
P.E.K.K.A Hog Rider Lumberjack Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Arrows Hog Rider P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Ram Rider
Arrows P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Mega Knight
Inferno Dragon Arrows Hog Rider Electro Wizard Lumberjack Ram Rider

Defense Synergies 1 9

Arrows
Mega Knight P.E.K.K.A Lumberjack
Hog Rider
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Lumberjack
Arrows Electro Wizard Ram Rider
Ram Rider
Electro Wizard Lumberjack
Mega Knight
Arrows Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Lumberjack Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Lumberjack Ram Rider Mega Knight Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Electro Wizard Ram Rider Mega Knight
Arrows P.E.K.K.A Lumberjack Mega Knight
Arrows Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Ram Rider Arrows
Arrows P.E.K.K.A Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Inferno Dragon Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Lumberjack Ram Rider Mega Knight
Arrows Inferno Dragon Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Mega Knight Electro Wizard Ram Rider
Mega Knight Arrows P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack Ram Rider Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight
Mega Knight Arrows P.E.K.K.A Electro Wizard Lumberjack
Arrows Mega Knight Electro Wizard Lumberjack Ram Rider
Arrows Electro Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Ram Rider
Mega Knight Arrows P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Mega Knight Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Lumberjack Ram Rider Mega Knight
Arrows Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Mega Knight Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Mega Knight Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Lumberjack
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Lumberjack Ram Rider
Mega Knight
Electro Wizard P.E.K.K.A Inferno Dragon Lumberjack
Arrows Mega Knight P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard Ram Rider
Arrows
Arrows
Arrows Mega Knight
Arrows Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Electro Wizard Lumberjack
Arrows Electro Wizard Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Electro Wizard Ram Rider
Arrows Ram Rider Mega Knight
Arrows
Arrows Electro Wizard
Electro Wizard
Arrows Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard
Arrows Electro Wizard Ram Rider
Arrows
Electro Wizard Lumberjack Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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