My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 problems 5 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Tesla Wizard Guards
The Log
Firecracker Mini P.E.K.K.A Guards
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Guards P.E.K.K.A
Fireball
Firecracker Tesla Wizard
Poison
Firecracker Wizard Guards
Lightning
Tesla Mini P.E.K.K.A Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Tesla Mini P.E.K.K.A Wizard Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Guards Tesla Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Firecracker Wizard Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Guards
P.E.K.K.A
Firecracker Wizard
Mega Knight
Firecracker Mini P.E.K.K.A Wizard
Goblinstein

Defense Synergies 0 13

Firecracker
Tesla Mini P.E.K.K.A Guards P.E.K.K.A Mega Knight
Tesla
Firecracker Mini P.E.K.K.A Wizard Guards
Mini P.E.K.K.A
Firecracker Tesla Wizard Guards
Wizard
Tesla Mini P.E.K.K.A Guards P.E.K.K.A Mega Knight
Guards
Firecracker Tesla Mini P.E.K.K.A Wizard
P.E.K.K.A
Firecracker Wizard
Mega Knight
Firecracker Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker Tesla Mega Knight
Tesla Mini P.E.K.K.A P.E.K.K.A Mega Knight
Tesla Mini P.E.K.K.A P.E.K.K.A Firecracker Guards Mega Knight
Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Firecracker Tesla Guards Mega Knight
Tesla Firecracker Wizard
Tesla P.E.K.K.A Mega Knight
Tesla Mini P.E.K.K.A P.E.K.K.A
Guards Firecracker Tesla Mini P.E.K.K.A Mega Knight
Guards Firecracker Tesla Wizard Mega Knight
Tesla Firecracker Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard Guards
Wizard Mega Knight Firecracker Tesla Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A P.E.K.K.A Mega Knight
Tesla Wizard Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Tesla Mega Knight Firecracker Wizard Guards
Wizard Firecracker Tesla Guards Mega Knight
Mini P.E.K.K.A P.E.K.K.A Tesla
Wizard Mega Knight Firecracker Tesla Mini P.E.K.K.A Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Tesla P.E.K.K.A
Firecracker Tesla Mini P.E.K.K.A Wizard Mega Knight
Guards P.E.K.K.A Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Guards Mega Knight
Firecracker Wizard Tesla
Mini P.E.K.K.A Guards P.E.K.K.A Tesla
Mini P.E.K.K.A P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Firecracker Mini P.E.K.K.A
P.E.K.K.A Tesla Guards
P.E.K.K.A Mega Knight Tesla Mini P.E.K.K.A Guards
P.E.K.K.A Mega Knight Guards
Mini P.E.K.K.A P.E.K.K.A Mega Knight Tesla Wizard Guards
Wizard Firecracker Tesla Mega Knight
Tesla Guards Firecracker Mini P.E.K.K.A P.E.K.K.A
Mega Knight Firecracker Tesla Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker
Firecracker Guards
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A Guards
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard Guards
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Guards
Firecracker Wizard
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard
Firecracker P.E.K.K.A Mega Knight
Firecracker Guards
Firecracker
Firecracker Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: