My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Goblin Barrel Dark Prince
Barbarian Barrel
Cannon Goblin Barrel Dark Prince Ice Wizard
The Log
Cannon Goblin Barrel Dark Prince
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Dark Prince Ice Wizard
Fireball
Cannon Goblin Barrel Ice Wizard
Poison
Cannon Ice Wizard
Lightning
Cannon Dark Prince Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Poison Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Goblin Barrel Ice Wizard Dark Prince Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel Dark Prince Mega Knight
Cannon
Mirror
Arrows Goblin Barrel Poison
Goblin Barrel
Mirror Dark Prince Arrows Ice Wizard Mega Knight
Dark Prince
Goblin Barrel Arrows Poison Ice Wizard
Poison
Mirror Dark Prince Mega Knight
Ice Wizard
Goblin Barrel Dark Prince
Mega Knight
Arrows Goblin Barrel Poison

Defense Synergies 3 14

Arrows
Mirror Mega Knight Cannon Dark Prince Ice Wizard
Cannon
Mirror Arrows Dark Prince Poison Ice Wizard
Mirror
Arrows Cannon Poison Ice Wizard Mega Knight
Goblin Barrel
Dark Prince
Arrows Cannon Poison Ice Wizard
Poison
Cannon Mirror Dark Prince Ice Wizard Mega Knight
Ice Wizard
Arrows Cannon Mirror Dark Prince Poison Mega Knight
Mega Knight
Arrows Mirror Poison Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Cannon Dark Prince Ice Wizard Mega Knight
Cannon Mega Knight Dark Prince Ice Wizard
Cannon Dark Prince Ice Wizard Mega Knight
Arrows Dark Prince Poison Mega Knight
Arrows Cannon Dark Prince Ice Wizard Mega Knight
Arrows Cannon Poison Ice Wizard
Arrows Cannon Poison Mega Knight
Cannon Ice Wizard
Cannon Dark Prince Ice Wizard Mega Knight
Poison Ice Wizard Arrows Cannon Dark Prince Mega Knight
Arrows Poison Ice Wizard
Cannon Mega Knight Dark Prince Ice Wizard
Mega Knight Arrows Cannon Dark Prince Poison
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Arrows Cannon Dark Prince Poison
Arrows Cannon Mega Knight Dark Prince Ice Wizard
Arrows Poison Cannon Dark Prince Ice Wizard Mega Knight
Cannon
Dark Prince Mega Knight Arrows Cannon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince
Poison Arrows Mega Knight
Mega Knight Dark Prince
Dark Prince Mega Knight
Cannon Dark Prince Mega Knight
Arrows Poison Ice Wizard
Dark Prince Ice Wizard
Mega Knight Dark Prince
Mega Knight Dark Prince Poison
Cannon
Mega Knight Dark Prince
Mega Knight Arrows Dark Prince Poison
Dark Prince Mega Knight Cannon
Cannon Mega Knight
Dark Prince Poison
Arrows Poison Mega Knight Cannon Dark Prince Ice Wizard
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Ice Wizard
Arrows Poison
Arrows Dark Prince Poison
Poison Arrows Dark Prince Mega Knight
Arrows Poison Ice Wizard
Arrows Poison
Arrows Poison Ice Wizard
Arrows Poison
Poison
Poison Arrows Dark Prince
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Mega Knight
Arrows Poison
Arrows Dark Prince Poison Mega Knight
Arrows Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison Dark Prince Ice Wizard Mega Knight
Arrows Poison Ice Wizard
Arrows Poison Mega Knight
Poison Arrows
Poison Arrows Ice Wizard
Poison
Poison Arrows Mega Knight
Arrows Poison
Mega Knight
Arrows Poison
Dark Prince
Poison Arrows Ice Wizard
Arrows
Poison Dark Prince Mega Knight
Arrows Poison
Arrows Poison
Dark Prince Mega Knight
Poison
Poison
Poison Dark Prince Mega Knight
Mega Knight

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