My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Valkyrie Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Guards
Giant Snowball
Archers Cannon Battle Ram Guards
Zap
Archers Cannon Battle Ram Guards
Barbarian Barrel
Ice Spirit Archers Cannon Valkyrie Battle Ram Guards
The Log
Ice Spirit Archers Cannon Battle Ram Guards
Earthquake
Archers Cannon Guards
Arrows
Ice Spirit Archers Guards
Royal Delivery
Ice Spirit Archers Valkyrie Battle Ram Guards
Fireball
Archers Cannon Battle Ram
Poison
Archers Cannon Guards
Lightning
Cannon Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Battle Ram Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Cannon Guards Valkyrie Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Cannon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Battle Ram Archers Guards Mega Knight
Zap
Ice Spirit Battle Ram Archers Valkyrie Guards Mega Knight
Archers
Valkyrie Ice Spirit Zap Battle Ram Mega Knight
Cannon
Valkyrie
Ice Spirit Archers Zap Battle Ram
Battle Ram
Ice Spirit Zap Archers Valkyrie
Guards
Ice Spirit Zap
Mega Knight
Ice Spirit Zap Archers

Defense Synergies 4 13

Ice Spirit
Zap Archers Cannon Valkyrie Guards Mega Knight
Zap
Ice Spirit Cannon Mega Knight Archers Valkyrie Guards
Archers
Valkyrie Ice Spirit Zap Cannon Guards Mega Knight
Cannon
Zap Ice Spirit Archers Valkyrie Guards
Valkyrie
Archers Ice Spirit Zap Cannon
Battle Ram
Guards
Ice Spirit Zap Archers Cannon
Mega Knight
Zap Ice Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie
Ice Spirit Zap Cannon Valkyrie Mega Knight
Cannon Mega Knight Archers Valkyrie
Cannon Valkyrie Guards Mega Knight
Valkyrie Mega Knight
Zap Archers Cannon Valkyrie Guards Mega Knight
Ice Spirit Zap Archers Cannon
Zap Cannon Valkyrie Mega Knight
Cannon
Guards Ice Spirit Archers Cannon Valkyrie Mega Knight
Archers Valkyrie Guards Zap Cannon Mega Knight
Zap Archers
Cannon Mega Knight Ice Spirit Zap Valkyrie Guards
Valkyrie Mega Knight Ice Spirit Zap Cannon Guards
Cannon Mega Knight
Ice Spirit Zap Cannon Mega Knight
Mega Knight Cannon Valkyrie
Ice Spirit Cannon Valkyrie Mega Knight Zap Archers Guards
Zap Valkyrie Ice Spirit Archers Cannon Guards Mega Knight
Cannon
Valkyrie Mega Knight Archers Cannon Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap Archers
Zap Archers Valkyrie Mega Knight
Guards Mega Knight Ice Spirit Zap Valkyrie
Valkyrie Guards Mega Knight Zap
Cannon Valkyrie Guards Mega Knight
Ice Spirit Zap Archers
Guards Archers Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Ice Spirit Valkyrie
Cannon Guards
Mega Knight Valkyrie Guards
Mega Knight Zap Valkyrie Guards
Mega Knight Cannon Valkyrie Guards
Archers Cannon Valkyrie Mega Knight
Guards Ice Spirit Zap Archers Valkyrie
Valkyrie Mega Knight Zap Archers Cannon
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Zap
Valkyrie Guards
Zap Valkyrie Mega Knight
Ice Spirit Zap
Archers
Ice Spirit Zap
Zap
Guards
Zap Valkyrie
Zap Archers
Zap
Zap
Mega Knight
Zap Archers Mega Knight
Zap Valkyrie Mega Knight
Mega Knight
Zap
Zap Ice Spirit Valkyrie Mega Knight
Zap
Zap Mega Knight
Zap
Zap Archers
Zap Ice Spirit Guards
Zap Mega Knight
Zap Ice Spirit
Mega Knight
Zap Ice Spirit Archers Guards
Zap Archers
Valkyrie Mega Knight
Zap
Zap
Mega Knight
Zap Ice Spirit Guards
Zap
Zap Mega Knight
Mega Knight

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