My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Balloon Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Firecracker Witch Balloon
Barbarian Barrel
Firecracker Valkyrie Witch Electro Wizard Magic Archer
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Witch Balloon Electro Wizard Magic Archer
Fireball
Firecracker Witch Balloon Electro Wizard Magic Archer
Poison
Firecracker Witch Balloon Electro Wizard Magic Archer
Lightning
Valkyrie Witch Balloon Electro Wizard Magic Archer
Rocket
Valkyrie Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Rocket Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Electro Wizard Magic Archer Witch Balloon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Electro Wizard Magic Archer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Balloon Mega Knight
Valkyrie
Balloon Firecracker Witch Electro Wizard Magic Archer
Rocket
Witch
Valkyrie Mega Knight
Balloon
Valkyrie Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Balloon Magic Archer Mega Knight
Magic Archer
Valkyrie Balloon Electro Wizard Mega Knight
Mega Knight
Firecracker Witch Balloon Electro Wizard Magic Archer

Defense Synergies 1 10

Firecracker
Valkyrie Electro Wizard Mega Knight
Valkyrie
Firecracker Witch Electro Wizard Magic Archer
Rocket
Witch
Valkyrie Electro Wizard Mega Knight
Balloon
Electro Wizard
Firecracker Valkyrie Witch Magic Archer Mega Knight
Magic Archer
Valkyrie Electro Wizard Mega Knight
Mega Knight
Firecracker Witch Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Valkyrie Electro Wizard Magic Archer
Firecracker Valkyrie Witch Electro Wizard Mega Knight
Rocket Witch Mega Knight Valkyrie Electro Wizard
Witch Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Rocket Mega Knight
Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight
Rocket Electro Wizard Firecracker Witch Magic Archer
Rocket Valkyrie Electro Wizard Magic Archer Mega Knight
Witch
Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Firecracker Magic Archer Mega Knight
Firecracker Witch Electro Wizard Magic Archer
Mega Knight Valkyrie Rocket Witch Electro Wizard
Valkyrie Rocket Mega Knight Firecracker Witch Electro Wizard Magic Archer
Electro Wizard Mega Knight
Rocket Electro Wizard Mega Knight
Mega Knight Firecracker Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Firecracker Witch Electro Wizard Magic Archer
Valkyrie Witch Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Mega Knight Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Firecracker Valkyrie Rocket Magic Archer Mega Knight
Mega Knight Valkyrie Rocket Witch Electro Wizard
Valkyrie Rocket Mega Knight Electro Wizard
Valkyrie Witch Mega Knight
Firecracker Rocket Witch Electro Wizard Magic Archer
Rocket Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Rocket Electro Wizard Mega Knight Firecracker Valkyrie Witch Magic Archer
Witch
Mega Knight Valkyrie Witch
Rocket Mega Knight Valkyrie Electro Wizard
Rocket Mega Knight Valkyrie Witch
Firecracker Valkyrie Witch Magic Archer Mega Knight
Witch Electro Wizard Firecracker Valkyrie Rocket Magic Archer
Valkyrie Mega Knight Firecracker Witch Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Rocket
Firecracker Electro Wizard Magic Archer
Rocket Magic Archer
Firecracker Valkyrie Rocket
Rocket Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Rocket Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer
Firecracker
Rocket Electro Wizard
Firecracker Rocket Valkyrie Electro Wizard Magic Archer
Firecracker Rocket Magic Archer
Rocket Firecracker Magic Archer
Firecracker Rocket Magic Archer
Firecracker Magic Archer
Rocket Firecracker Witch Magic Archer
Magic Archer Firecracker Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Electro Wizard Magic Archer Mega Knight
Rocket Firecracker Valkyrie Witch Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket
Rocket
Rocket
Firecracker Valkyrie Witch Magic Archer Mega Knight
Witch
Firecracker Witch Electro Wizard Magic Archer
Witch Magic Archer Mega Knight
Rocket Firecracker Magic Archer
Firecracker Witch Electro Wizard Magic Archer
Rocket Electro Wizard Firecracker Witch
Rocket Magic Archer Mega Knight
Rocket Firecracker Electro Wizard Magic Archer
Mega Knight
Rocket Firecracker Magic Archer
Electro Wizard Rocket Witch Magic Archer
Rocket Firecracker Witch Electro Wizard Magic Archer
Firecracker Valkyrie Rocket Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Rocket
Firecracker Mega Knight
Firecracker Rocket Witch Electro Wizard Magic Archer
Firecracker Rocket Witch Electro Wizard Magic Archer
Firecracker Rocket Witch Electro Wizard Magic Archer Mega Knight
Firecracker Rocket Mega Knight

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