My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Fisherman Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Fisherman Inferno Dragon
Giant Snowball
Barbarians Minion Horde Royal Hogs Fisherman Inferno Dragon
Zap
Minion Horde Royal Hogs Fisherman Inferno Dragon
Barbarian Barrel
Barbarians Royal Hogs
The Log
Barbarians Royal Hogs Fisherman
Earthquake
Barbarians Royal Hogs
Arrows
Minion Horde Royal Hogs
Royal Delivery
Barbarians Minion Horde Royal Hogs Fisherman Inferno Dragon
Fireball
Barbarians Minion Horde Royal Hogs Fisherman Inferno Dragon
Poison
Barbarians Minion Horde Royal Hogs Fisherman
Lightning
Fisherman Inferno Dragon
Rocket
Barbarians Minion Horde Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fisherman Inferno Dragon Golden Knight Barbarians Minion Horde Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Fisherman Inferno Dragon Golden Knight

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mega Knight
Barbarians
Minion Horde
Mega Knight
Royal Hogs
Arrows Fisherman Mega Knight
Fisherman
Royal Hogs Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Arrows Royal Hogs Fisherman
Golden Knight

Defense Synergies 1 5

Arrows
Mega Knight Barbarians Golden Knight
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Royal Hogs
Fisherman
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Fisherman Inferno Dragon
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Golden Knight
Barbarians Minion Horde Inferno Dragon Fisherman Mega Knight
Barbarians Minion Horde Fisherman Mega Knight Inferno Dragon
Barbarians Minion Horde Inferno Dragon Fisherman Mega Knight
Arrows Barbarians Mega Knight
Arrows Mega Knight
Minion Horde Inferno Dragon Arrows
Arrows Barbarians Mega Knight Golden Knight
Barbarians Minion Horde Inferno Dragon Fisherman
Barbarians Minion Horde Fisherman Mega Knight
Barbarians Minion Horde Arrows Fisherman Mega Knight
Arrows Minion Horde Inferno Dragon
Barbarians Minion Horde Mega Knight
Mega Knight Arrows Barbarians Minion Horde Golden Knight
Barbarians Inferno Dragon Minion Horde Mega Knight
Barbarians Minion Horde Fisherman Inferno Dragon Mega Knight
Barbarians Minion Horde Mega Knight Arrows Fisherman
Arrows Mega Knight Barbarians Minion Horde Fisherman Golden Knight
Arrows Barbarians Fisherman Inferno Dragon Mega Knight
Barbarians Fisherman Inferno Dragon
Mega Knight Arrows Barbarians Minion Horde Fisherman
Fisherman Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fisherman
Arrows Fisherman Inferno Dragon Mega Knight
Barbarians Mega Knight Minion Horde Fisherman Golden Knight
Mega Knight Barbarians Minion Horde Fisherman
Barbarians Minion Horde Fisherman Inferno Dragon Mega Knight
Arrows Minion Horde
Barbarians Minion Horde
Mega Knight Barbarians Minion Horde Fisherman Inferno Dragon
Minion Horde Mega Knight Barbarians Inferno Dragon
Barbarians Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Barbarians Minion Horde Golden Knight
Mega Knight Arrows Barbarians
Barbarians Mega Knight Minion Horde Golden Knight
Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Fisherman Inferno Dragon Golden Knight
Arrows Mega Knight Barbarians Minion Horde Inferno Dragon Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Golden Knight
Arrows Fisherman Golden Knight
Arrows Minion Horde
Arrows Barbarians
Arrows Minion Horde Mega Knight
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows Fisherman Golden Knight
Minion Horde Fisherman
Arrows Minion Horde Fisherman Golden Knight
Arrows
Fisherman Golden Knight
Arrows Minion Horde Fisherman
Arrows Fisherman
Arrows Minion Horde Golden Knight
Arrows Minion Horde Mega Knight
Arrows
Minion Horde Fisherman
Arrows Fisherman Mega Knight
Arrows Mega Knight Golden Knight
Minion Horde Mega Knight
Arrows
Fisherman
Arrows Barbarians Minion Horde
Arrows Mega Knight
Minion Horde Fisherman Inferno Dragon
Arrows Fisherman Golden Knight
Arrows Fisherman Mega Knight Golden Knight
Arrows Fisherman Golden Knight
Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Minion Horde Barbarians
Arrows
Arrows
Minion Horde Mega Knight
Arrows
Arrows
Minion Horde Mega Knight
Minion Horde Golden Knight
Mega Knight Golden Knight
Inferno Dragon
Mega Knight
Fisherman

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