My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Skeleton King
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Skeleton King
Zap
Goblin Gang Skeleton Army Skeleton King
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army Skeleton King
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army Skeleton King
Earthquake
Goblin Gang Hog Rider Skeleton Army Skeleton King
Arrows
Goblin Gang Skeleton Army Skeleton King
Royal Delivery
Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army Skeleton King
Fireball
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Skeleton King
Poison
Goblin Gang Skeleton Army Skeleton King
Lightning
Elite Barbarians Mini P.E.K.K.A Skeleton King
Rocket
Elite Barbarians Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Mini P.E.K.K.A Hog Rider Skeleton King Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mini P.E.K.K.A Skeleton King
Elite Barbarians
Hog Rider The Log Mega Knight
Mini P.E.K.K.A
Goblin Gang Hog Rider The Log Mega Knight
Hog Rider
Goblin Gang The Log Elite Barbarians Mini P.E.K.K.A Mega Knight
Skeleton Army
Skeleton King
The Log
Hog Rider Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight
Elite Barbarians Mini P.E.K.K.A Hog Rider The Log
Skeleton King
Skeleton Army Goblin Gang

Defense Synergies 1 10

Goblin Gang
Mini P.E.K.K.A Skeleton Army The Log
Elite Barbarians
Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
The Log Goblin Gang Elite Barbarians Skeleton Army
Hog Rider
Skeleton Army
Goblin Gang Mini P.E.K.K.A The Log Skeleton King
The Log
Mini P.E.K.K.A Goblin Gang Elite Barbarians Skeleton Army Mega Knight
Mega Knight
Elite Barbarians The Log
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Mega Knight Skeleton King
Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Goblin Gang Skeleton Army The Log Mega Knight
Goblin Gang
The Log Mega Knight
Mini P.E.K.K.A Goblin Gang Elite Barbarians Skeleton Army Skeleton King
Goblin Gang Elite Barbarians Skeleton Army Mini P.E.K.K.A Mega Knight
Goblin Gang Skeleton Army The Log Mega Knight Skeleton King
Goblin Gang
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Elite Barbarians The Log
Skeleton Army Mega Knight Goblin Gang Mini P.E.K.K.A The Log Skeleton King
Elite Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Mega Knight Skeleton King
Skeleton Army Goblin Gang Elite Barbarians Mini P.E.K.K.A The Log Mega Knight
Mega Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Skeleton Army
Mega Knight Goblin Gang Elite Barbarians Skeleton Army The Log
The Log Mega Knight
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Skeleton Army Mega Knight Elite Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Elite Barbarians Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Elite Barbarians
Mini P.E.K.K.A Mega Knight Elite Barbarians Skeleton Army
Mega Knight Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Goblin Gang Skeleton Army
Mega Knight Elite Barbarians Mini P.E.K.K.A
Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Skeleton King
Skeleton Army Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Mini P.E.K.K.A The Log Skeleton King
Mega Knight Elite Barbarians Mini P.E.K.K.A The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log Mega Knight
The Log
The Log
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A
The Log
Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log
The Log Mega Knight
The Log
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
Goblin Gang Skeleton Army
The Log
Goblin Gang Mini P.E.K.K.A Mega Knight
The Log Skeleton King
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians The Log Skeleton King
The Log Mega Knight
Mega Knight

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