My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 7 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Royal Hogs Balloon Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Balloon Ram Rider
Giant Snowball
Royal Hogs Skeleton Army Witch Balloon Lumberjack Ram Rider
Zap
Royal Hogs Skeleton Army Witch Balloon Ram Rider
Barbarian Barrel
Royal Hogs Skeleton Army Witch Lumberjack
The Log
Royal Hogs Skeleton Army Witch Lumberjack Ram Rider
Earthquake
Royal Hogs Skeleton Army Witch
Arrows
Royal Hogs Skeleton Army Witch
Royal Delivery
Battle Healer Royal Hogs Skeleton Army Witch Balloon Lumberjack Ram Rider
Fireball
Battle Healer Royal Hogs Skeleton Army Witch Balloon Lumberjack Ram Rider
Poison
Battle Healer Royal Hogs Skeleton Army Witch Balloon
Lightning
Battle Healer Witch Balloon Lumberjack Ram Rider
Rocket
Battle Healer Royal Hogs Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Battle Healer Lumberjack Royal Hogs Witch Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Battle Healer Lumberjack Royal Hogs

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Royal Hogs Witch Balloon Lumberjack Ram Rider
Royal Hogs
Battle Healer Lumberjack Mega Knight
Skeleton Army
Witch
Battle Healer Lumberjack Ram Rider Mega Knight
Balloon
Lumberjack Battle Healer Mega Knight
Lumberjack
Balloon Battle Healer Royal Hogs Witch Ram Rider Mega Knight
Ram Rider
Battle Healer Witch Lumberjack Mega Knight
Mega Knight
Royal Hogs Witch Balloon Lumberjack Ram Rider

Defense Synergies 0 6

Battle Healer
Witch Lumberjack
Royal Hogs
Skeleton Army
Lumberjack
Witch
Battle Healer Lumberjack Mega Knight
Balloon
Lumberjack
Battle Healer Skeleton Army Witch Ram Rider
Ram Rider
Lumberjack
Mega Knight
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Skeleton Army Lumberjack Battle Healer Witch Ram Rider Mega Knight
Skeleton Army Witch Lumberjack Ram Rider Mega Knight
Skeleton Army Witch Lumberjack Ram Rider Mega Knight
Battle Healer Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Ram Rider Witch
Battle Healer Ram Rider Mega Knight
Witch Skeleton Army Lumberjack
Skeleton Army Battle Healer Lumberjack Mega Knight
Skeleton Army Witch Lumberjack Ram Rider Mega Knight
Witch Ram Rider
Skeleton Army Lumberjack Mega Knight Battle Healer Witch Ram Rider
Skeleton Army Mega Knight Witch Lumberjack
Skeleton Army Lumberjack Ram Rider Mega Knight
Skeleton Army Lumberjack Ram Rider Mega Knight
Mega Knight Skeleton Army Witch Lumberjack
Mega Knight Battle Healer Skeleton Army Witch Lumberjack Ram Rider
Witch Battle Healer Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Skeleton Army Mega Knight Battle Healer Witch Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Battle Healer Witch
Battle Healer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Battle Healer Witch Ram Rider
Skeleton Army Lumberjack Mega Knight Battle Healer Ram Rider
Battle Healer Skeleton Army Witch Lumberjack Ram Rider Mega Knight
Witch Ram Rider
Skeleton Army Battle Healer Witch Lumberjack Ram Rider
Mega Knight Battle Healer Skeleton Army Lumberjack
Mega Knight Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Witch Lumberjack Ram Rider
Skeleton Army Witch Mega Knight
Skeleton Army Witch Battle Healer Lumberjack
Mega Knight Battle Healer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ram Rider
Mega Knight
Witch Ram Rider
Witch
Ram Rider
Ram Rider
Lumberjack
Ram Rider
Witch
Mega Knight
Mega Knight
Witch Mega Knight
Mega Knight
Witch Mega Knight
Witch
Witch Ram Rider
Witch Ram Rider Mega Knight
Witch
Witch
Mega Knight
Mega Knight
Skeleton Army Witch
Witch Ram Rider
Lumberjack Mega Knight
Mega Knight
Witch
Witch
Witch Mega Knight
Mega Knight

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