My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Balloon Fisherman Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon Fisherman
Giant Snowball
Skeletons Bats Balloon Fisherman
Zap
Skeletons Bats Balloon Fisherman
Barbarian Barrel
Skeletons
The Log
Skeletons Fisherman
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Balloon Fisherman
Fireball
Balloon Fisherman
Poison
Bats Balloon Fisherman
Lightning
Balloon Fisherman Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Fisherman Balloon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Mega Knight Zap Fisherman
Zap
Arrows Balloon Bats Fisherman Mega Knight
Arrows
Zap Balloon Mega Knight
Balloon
Bats Zap Arrows Fisherman Mega Knight
Fisherman
Bats Zap Balloon Mega Knight
Mega Knight
Bats Zap Arrows Balloon Fisherman
Goblinstein

Defense Synergies 3 8

Skeletons
Fisherman Bats Zap
Bats
Skeletons Zap Fisherman Mega Knight
Zap
Mega Knight Skeletons Bats Arrows Fisherman
Arrows
Mega Knight Zap
Balloon
Fisherman
Skeletons Bats Zap Mega Knight
Mega Knight
Zap Arrows Bats Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeletons Bats Zap Fisherman Mega Knight
Fisherman Mega Knight Skeletons Bats
Skeletons Bats Fisherman Mega Knight
Arrows Mega Knight
Arrows Skeletons Bats Zap Mega Knight
Bats Zap Arrows
Zap Arrows Mega Knight
Skeletons Fisherman
Skeletons Fisherman Mega Knight
Bats Skeletons Zap Arrows Fisherman Mega Knight
Arrows Bats Zap
Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap Arrows
Mega Knight
Zap Fisherman Mega Knight
Mega Knight Skeletons Bats Arrows Fisherman
Arrows Mega Knight Bats Zap Fisherman
Zap Arrows Bats Fisherman Mega Knight
Fisherman
Mega Knight Bats Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Fisherman
Zap Arrows Fisherman Mega Knight
Mega Knight Skeletons Bats Zap Fisherman
Mega Knight Bats Zap Fisherman
Skeletons Fisherman Mega Knight
Arrows Skeletons Bats Zap
Skeletons Bats
Mega Knight Fisherman
Zap Mega Knight Skeletons Bats
Skeletons
Mega Knight Bats
Mega Knight Zap Arrows
Mega Knight Skeletons
Mega Knight
Skeletons Bats Zap Fisherman
Bats Arrows Mega Knight Zap
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Fisherman
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap Fisherman
Bats Fisherman
Zap Arrows Fisherman
Zap Arrows
Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows Mega Knight
Arrows
Bats Fisherman
Zap Arrows Fisherman Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Fisherman
Zap Arrows
Zap Arrows Mega Knight
Fisherman
Arrows Zap Fisherman
Zap Arrows Fisherman Mega Knight
Zap Arrows Fisherman
Bats Zap Arrows
Zap Bats
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats
Zap Arrows
Arrows
Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight
Mega Knight

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