My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel
Giant Snowball
Skeletons Fire Spirit Bats Skeleton Barrel Dart Goblin
Zap
Skeletons Fire Spirit Bats Skeleton Barrel Dart Goblin
Barbarian Barrel
Skeletons Fire Spirit Skeleton Barrel Dart Goblin
The Log
Skeletons Fire Spirit Skeleton Barrel Dart Goblin
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Bats Skeleton Barrel Dart Goblin
Royal Delivery
Skeletons Fire Spirit Bats Skeleton Barrel Dart Goblin
Fireball
Skeleton Barrel Dart Goblin
Poison
Bats Skeleton Barrel Dart Goblin
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats Zap Skeleton Barrel Dart Goblin Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bats Zap

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Skeleton Barrel
Bats
Skeleton Barrel Mega Knight Zap
Zap
Fire Spirit Bats Skeleton Barrel Dart Goblin Mega Knight
Skeleton Barrel
Bats Fire Spirit Zap Dart Goblin Mega Knight
Dart Goblin
Zap Skeleton Barrel Mega Knight
Mega Knight
Bats Zap Skeleton Barrel Dart Goblin
Goblinstein

Defense Synergies 2 12

Skeletons
Dart Goblin Fire Spirit Bats Zap
Fire Spirit
Skeletons Zap
Bats
Skeletons Zap Dart Goblin Mega Knight
Zap
Mega Knight Skeletons Fire Spirit Bats Skeleton Barrel Dart Goblin
Skeleton Barrel
Zap Dart Goblin Mega Knight
Dart Goblin
Skeletons Bats Zap Skeleton Barrel Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Dart Goblin
Skeletons Bats Zap Dart Goblin Mega Knight
Mega Knight Skeletons Fire Spirit Bats Dart Goblin
Skeletons Bats Dart Goblin Mega Knight
Mega Knight
Skeletons Fire Spirit Bats Zap Dart Goblin Mega Knight
Bats Dart Goblin Fire Spirit Zap
Zap Skeleton Barrel Dart Goblin Mega Knight
Skeletons
Skeletons Fire Spirit Dart Goblin Mega Knight
Bats Dart Goblin Skeletons Zap Mega Knight
Bats Zap Dart Goblin
Mega Knight Skeletons Fire Spirit Bats Zap
Fire Spirit Mega Knight Bats Zap Dart Goblin
Mega Knight
Zap Mega Knight
Mega Knight Skeletons Bats
Fire Spirit Mega Knight Bats Zap Dart Goblin
Zap Fire Spirit Bats Dart Goblin Mega Knight
Dart Goblin
Mega Knight Fire Spirit Bats Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Skeleton Barrel Mega Knight
Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap
Skeletons Mega Knight
Fire Spirit Skeletons Bats Zap Skeleton Barrel Dart Goblin
Skeletons Bats Dart Goblin
Mega Knight
Zap Mega Knight Skeletons Bats
Skeletons Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Zap
Mega Knight Skeletons
Dart Goblin Mega Knight
Skeletons Bats Zap Dart Goblin
Bats Mega Knight Zap Dart Goblin
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Fire Spirit Zap Mega Knight
Fire Spirit Bats Zap Skeleton Barrel Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Fire Spirit Bats
Zap Skeleton Barrel Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Mega Knight
Bats
Fire Spirit Zap Skeleton Barrel Dart Goblin Mega Knight
Fire Spirit Zap Skeleton Barrel Dart Goblin Mega Knight
Mega Knight
Zap Skeleton Barrel
Zap Fire Spirit Mega Knight
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel Dart Goblin
Fire Spirit Bats Zap Dart Goblin
Zap Bats Skeleton Barrel Dart Goblin
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Skeleton Barrel Fire Spirit Bats Dart Goblin
Fire Spirit Zap Dart Goblin
Dart Goblin Mega Knight
Zap Skeleton Barrel Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Skeleton Barrel Dart Goblin Mega Knight
Dart Goblin Mega Knight

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