My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Minion Horde Goblin Curse Miner Inferno Dragon
Giant Snowball
Skeletons Goblin Gang Minion Horde Goblin Curse Miner Inferno Dragon
Zap
Skeletons Goblin Gang Minion Horde Goblin Curse Inferno Dragon
Barbarian Barrel
Skeletons Goblin Gang Goblin Curse
The Log
Skeletons Goblin Gang Goblin Curse
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang Minion Horde Goblin Curse
Royal Delivery
Skeletons Goblin Gang Minion Horde Miner Inferno Dragon
Fireball
Goblin Gang Minion Horde Inferno Dragon
Poison
Goblin Gang Minion Horde Goblin Curse
Lightning
Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Arrows Goblin Gang Miner Inferno Dragon Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblin Curse Arrows Goblin Gang

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Curse Miner Mega Knight
Goblin Gang
Miner
Minion Horde
Miner Mega Knight
Goblin Curse
Arrows
Miner
Goblin Gang Minion Horde Arrows Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Minion Horde Inferno Dragon Arrows Miner

Defense Synergies 1 6

Skeletons
Minion Horde Inferno Dragon
Arrows
Mega Knight
Goblin Gang
Miner Inferno Dragon
Minion Horde
Skeletons
Goblin Curse
Miner
Goblin Gang Mega Knight
Inferno Dragon
Skeletons Goblin Gang Mega Knight
Mega Knight
Arrows Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Inferno Dragon Skeletons Goblin Gang Goblin Curse Mega Knight
Goblin Gang Minion Horde Mega Knight Skeletons Goblin Curse Inferno Dragon
Minion Horde Inferno Dragon Skeletons Goblin Gang Goblin Curse Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Skeletons Mega Knight
Minion Horde Inferno Dragon Arrows Goblin Gang Goblin Curse
Arrows Mega Knight
Minion Horde Inferno Dragon Skeletons Goblin Gang Goblin Curse
Goblin Gang Skeletons Minion Horde Miner Mega Knight
Goblin Gang Minion Horde Goblin Curse Skeletons Arrows Mega Knight
Arrows Minion Horde Inferno Dragon Goblin Gang Goblin Curse
Minion Horde Mega Knight Skeletons Goblin Gang Goblin Curse
Mega Knight Arrows Goblin Gang Minion Horde Goblin Curse
Inferno Dragon Goblin Gang Minion Horde Goblin Curse Mega Knight
Minion Horde Goblin Gang Goblin Curse Inferno Dragon Mega Knight
Minion Horde Mega Knight Skeletons Arrows Goblin Gang
Arrows Mega Knight Goblin Gang Minion Horde
Arrows Goblin Curse Inferno Dragon Mega Knight
Goblin Curse Inferno Dragon
Goblin Gang Mega Knight Arrows Minion Horde Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons
Arrows Goblin Gang Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Skeletons Minion Horde
Goblin Gang Mega Knight Minion Horde
Skeletons Goblin Gang Minion Horde Goblin Curse Inferno Dragon Mega Knight
Arrows Skeletons Goblin Gang Minion Horde Goblin Curse
Goblin Gang Skeletons Minion Horde
Mega Knight Minion Horde Goblin Curse Inferno Dragon
Minion Horde Mega Knight Skeletons Inferno Dragon
Skeletons Goblin Gang Minion Horde Goblin Curse Inferno Dragon
Inferno Dragon Mega Knight Minion Horde
Mega Knight Arrows
Mega Knight Skeletons Goblin Gang Minion Horde Goblin Curse
Minion Horde Goblin Curse Mega Knight
Goblin Gang Skeletons Minion Horde Inferno Dragon
Arrows Mega Knight Minion Horde Goblin Curse Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Goblin Curse Miner
Arrows Minion Horde Miner
Arrows
Arrows Minion Horde Goblin Curse Mega Knight
Arrows Minion Horde Goblin Curse
Arrows Minion Horde
Arrows Goblin Curse
Arrows Miner
Goblin Gang Minion Horde
Miner Arrows Minion Horde
Arrows Goblin Curse
Miner
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde Mega Knight
Arrows
Minion Horde
Arrows Mega Knight
Arrows Goblin Curse Miner Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde
Arrows Goblin Curse Mega Knight
Minion Horde Inferno Dragon
Arrows Miner
Arrows Miner Mega Knight
Miner Arrows Goblin Curse
Arrows Minion Horde Goblin Curse
Minion Horde
Minion Horde
Arrows Minion Horde Miner Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows Goblin Curse
Minion Horde Goblin Gang
Arrows Goblin Curse
Arrows
Miner Goblin Gang Minion Horde Mega Knight
Arrows
Arrows
Minion Horde Mega Knight
Goblin Gang Minion Horde
Miner Mega Knight
Inferno Dragon
Mega Knight

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