My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Elite Barbarians Wizard
The Log
Skeletons Cannon Elite Barbarians Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Hog Rider Wizard
Fireball
Cannon Elite Barbarians Hog Rider Wizard
Poison
Cannon Wizard
Lightning
Cannon Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Hog Rider Wizard Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Cannon Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Hog Rider Lightning Mega Knight
Cannon
Elite Barbarians
Arrows Hog Rider Wizard Mega Knight
Hog Rider
Arrows Lightning Elite Barbarians Wizard Mega Knight
Wizard
Elite Barbarians Hog Rider Mega Knight
Lightning
Hog Rider Arrows
Mega Knight
Arrows Elite Barbarians Hog Rider Wizard

Defense Synergies 2 8

Skeletons
Cannon Elite Barbarians Wizard
Arrows
Mega Knight Cannon Lightning
Cannon
Skeletons Arrows Wizard
Elite Barbarians
Skeletons Wizard Mega Knight
Hog Rider
Wizard
Skeletons Cannon Elite Barbarians Mega Knight
Lightning
Arrows
Mega Knight
Arrows Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Wizard
Elite Barbarians Skeletons Cannon Mega Knight
Cannon Mega Knight Skeletons Elite Barbarians Lightning
Cannon Elite Barbarians Skeletons Mega Knight
Lightning Arrows Elite Barbarians Mega Knight
Arrows Skeletons Cannon Mega Knight
Lightning Arrows Cannon Wizard
Lightning Arrows Cannon Mega Knight
Cannon Skeletons Elite Barbarians
Elite Barbarians Skeletons Cannon Mega Knight
Skeletons Arrows Cannon Wizard Mega Knight
Arrows Wizard
Cannon Mega Knight Skeletons Elite Barbarians Wizard Lightning
Wizard Mega Knight Arrows Cannon
Elite Barbarians Cannon Mega Knight
Cannon Elite Barbarians Lightning Mega Knight
Wizard Mega Knight Skeletons Arrows Cannon Elite Barbarians
Arrows Cannon Mega Knight Elite Barbarians Wizard
Arrows Wizard Cannon Mega Knight
Cannon Elite Barbarians
Wizard Mega Knight Arrows Cannon Elite Barbarians
Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Elite Barbarians
Arrows Elite Barbarians Wizard Lightning Mega Knight
Mega Knight Skeletons Elite Barbarians Lightning
Lightning Mega Knight Elite Barbarians
Skeletons Cannon Elite Barbarians Mega Knight
Arrows Wizard Skeletons
Skeletons Elite Barbarians Lightning
Mega Knight Elite Barbarians
Lightning Mega Knight Skeletons Elite Barbarians
Skeletons Cannon
Mega Knight Elite Barbarians
Lightning Mega Knight Arrows Elite Barbarians
Elite Barbarians Lightning Mega Knight Skeletons Cannon Wizard
Wizard Cannon Mega Knight
Elite Barbarians Skeletons Lightning
Arrows Mega Knight Cannon Elite Barbarians Wizard
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Elite Barbarians
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows Elite Barbarians
Lightning Arrows Wizard
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Wizard Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Elite Barbarians Lightning Arrows Wizard
Lightning Wizard
Lightning Elite Barbarians
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Mega Knight
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard
Arrows
Lightning Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows
Elite Barbarians Mega Knight
Elite Barbarians Lightning
Lightning
Lightning Mega Knight
Lightning Wizard Mega Knight

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