My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Sparky
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Ice Spirit Tesla Goblin Barrel Skeleton Army Magic Archer Sparky
The Log
Ice Spirit Goblin Barrel Skeleton Army Sparky
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Ice Spirit Goblin Barrel Skeleton Army
Royal Delivery
Ice Spirit Goblin Barrel Skeleton Army Magic Archer Sparky
Fireball
Tesla Goblin Barrel Skeleton Army Magic Archer Sparky
Poison
Skeleton Army Magic Archer Sparky
Lightning
Tesla Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Magic Archer Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Barrel Skeleton Army Tesla Magic Archer Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Barrel Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Sparky Mega Knight
Zap
Ice Spirit Sparky Magic Archer Mega Knight
Tesla
Goblin Barrel
Ice Spirit Skeleton Army Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
Magic Archer
Zap Mega Knight
Sparky
Ice Spirit Zap Goblin Barrel Skeleton Army
Mega Knight
Ice Spirit Zap Goblin Barrel Magic Archer

Defense Synergies 3 13

Ice Spirit
Zap Sparky Tesla Skeleton Army Magic Archer Mega Knight
Zap
Ice Spirit Mega Knight Tesla Skeleton Army Magic Archer Sparky
Tesla
Ice Spirit Zap Skeleton Army Magic Archer
Goblin Barrel
Skeleton Army
Ice Spirit Zap Tesla Magic Archer Sparky
Magic Archer
Ice Spirit Zap Tesla Skeleton Army Mega Knight
Sparky
Ice Spirit Zap Skeleton Army
Mega Knight
Zap Ice Spirit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Magic Archer Sparky
Skeleton Army Sparky Ice Spirit Zap Tesla Mega Knight
Tesla Skeleton Army Sparky Mega Knight
Tesla Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Zap Tesla Magic Archer Mega Knight
Tesla Ice Spirit Zap Magic Archer
Zap Tesla Magic Archer Sparky Mega Knight
Tesla Sparky Skeleton Army
Skeleton Army Ice Spirit Tesla Sparky Mega Knight
Skeleton Army Zap Tesla Magic Archer Mega Knight
Tesla Zap Magic Archer
Tesla Skeleton Army Sparky Mega Knight Ice Spirit Zap
Skeleton Army Sparky Mega Knight Ice Spirit Zap Tesla Magic Archer
Skeleton Army Sparky Tesla Mega Knight
Skeleton Army Ice Spirit Zap Tesla Sparky Mega Knight
Tesla Sparky Mega Knight Skeleton Army
Ice Spirit Tesla Mega Knight Zap Skeleton Army Magic Archer
Zap Ice Spirit Tesla Magic Archer Mega Knight
Sparky Tesla
Skeleton Army Mega Knight Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tesla Sparky
Zap Tesla Magic Archer Mega Knight
Skeleton Army Mega Knight Ice Spirit Zap Sparky
Skeleton Army Mega Knight Zap Tesla Sparky
Tesla Skeleton Army Sparky Mega Knight
Ice Spirit Zap Tesla Magic Archer
Skeleton Army Sparky Tesla
Mega Knight Tesla Skeleton Army Sparky
Zap Mega Knight Ice Spirit Skeleton Army Magic Archer Sparky
Tesla Skeleton Army Sparky
Mega Knight Tesla Sparky
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Tesla Sparky
Tesla Skeleton Army Magic Archer Sparky Mega Knight
Tesla Skeleton Army Sparky Ice Spirit Zap Magic Archer
Mega Knight Zap Tesla Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Zap Magic Archer
Magic Archer Sparky
Sparky
Zap Magic Archer Sparky Mega Knight
Ice Spirit Zap Magic Archer
Magic Archer Sparky
Ice Spirit Zap Magic Archer
Zap
Sparky
Zap Magic Archer Sparky
Zap Magic Archer
Magic Archer Sparky
Magic Archer
Zap Magic Archer Sparky
Zap Magic Archer Sparky
Magic Archer Sparky Mega Knight
Sparky
Sparky
Zap Magic Archer Sparky Mega Knight
Zap Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Sparky
Zap
Zap Ice Spirit Magic Archer Sparky Mega Knight
Zap Magic Archer Sparky
Zap Magic Archer Sparky Mega Knight
Zap Magic Archer Sparky
Zap Magic Archer Sparky
Zap Ice Spirit
Sparky
Zap Magic Archer Sparky Mega Knight
Zap Ice Spirit Magic Archer Sparky
Sparky Mega Knight
Magic Archer Sparky
Zap Ice Spirit Skeleton Army Magic Archer
Zap Magic Archer
Magic Archer Sparky Mega Knight
Zap Magic Archer
Zap Sparky
Sparky Mega Knight
Zap Ice Spirit Magic Archer Sparky
Zap Magic Archer
Zap Magic Archer Sparky Mega Knight

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