My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Royal Ghost Bandit Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Bandit
Giant Snowball
Skeleton Barrel Clone
Zap
Skeleton Barrel Clone Bandit
Barbarian Barrel
Skeleton Barrel Tesla Clone Royal Ghost Bandit Electro Wizard
The Log
Skeleton Barrel Clone Bandit
Earthquake
Tesla Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Clone Royal Ghost Bandit Electro Wizard
Fireball
Skeleton Barrel Tesla Clone Bandit Electro Wizard
Poison
Skeleton Barrel Clone Electro Wizard
Lightning
Tesla Bandit Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Clone Royal Ghost Bandit Tesla Electro Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Clone Royal Ghost Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Royal Ghost Bandit Mega Knight
Tesla
Clone
Skeleton Barrel Electro Wizard
Royal Ghost
Skeleton Barrel Bandit Electro Wizard Mega Knight
Bandit
Skeleton Barrel Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Clone Royal Ghost Bandit Mega Knight
Mega Knight
Skeleton Barrel Royal Ghost Bandit Electro Wizard
Goblinstein

Defense Synergies 0 7

Skeleton Barrel
Mega Knight
Tesla
Electro Wizard
Clone
Royal Ghost
Electro Wizard Mega Knight
Bandit
Electro Wizard Mega Knight
Electro Wizard
Tesla Royal Ghost Bandit Mega Knight
Mega Knight
Skeleton Barrel Royal Ghost Bandit Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Electro Wizard
Tesla Bandit Electro Wizard Mega Knight
Tesla Mega Knight Bandit Electro Wizard
Tesla Bandit Electro Wizard Mega Knight
Mega Knight
Tesla Royal Ghost Bandit Electro Wizard Mega Knight
Tesla Electro Wizard
Skeleton Barrel Tesla Bandit Electro Wizard Mega Knight
Tesla
Tesla Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Tesla Royal Ghost Bandit Mega Knight
Tesla Electro Wizard
Tesla Mega Knight Bandit Electro Wizard
Mega Knight Tesla Royal Ghost Electro Wizard
Tesla Bandit Electro Wizard Mega Knight
Tesla Bandit Electro Wizard Mega Knight
Tesla Mega Knight Electro Wizard
Tesla Mega Knight Royal Ghost Bandit Electro Wizard
Tesla Royal Ghost Bandit Electro Wizard Mega Knight
Tesla Electro Wizard
Royal Ghost Mega Knight Tesla Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Skeleton Barrel Tesla Royal Ghost Mega Knight
Bandit Mega Knight Electro Wizard
Mega Knight Tesla Bandit Electro Wizard
Tesla Bandit Mega Knight
Skeleton Barrel Tesla Electro Wizard
Tesla Bandit Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Bandit
Tesla
Mega Knight Tesla
Mega Knight Electro Wizard
Mega Knight Tesla Bandit
Tesla Mega Knight
Tesla Electro Wizard
Mega Knight Tesla Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Royal Ghost Bandit
Skeleton Barrel Royal Ghost Bandit Electro Wizard
Skeleton Barrel Bandit
Skeleton Barrel
Mega Knight
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Bandit
Electro Wizard
Skeleton Barrel Bandit Electro Wizard
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel
Skeleton Barrel Bandit
Skeleton Barrel Bandit Mega Knight
Skeleton Barrel Bandit Electro Wizard Mega Knight
Skeleton Barrel Mega Knight
Mega Knight
Skeleton Barrel
Mega Knight
Skeleton Barrel Royal Ghost Bandit Electro Wizard
Skeleton Barrel Bandit Mega Knight
Skeleton Barrel Bandit
Electro Wizard
Electro Wizard Skeleton Barrel
Bandit Mega Knight
Electro Wizard
Mega Knight
Skeleton Barrel Electro Wizard Bandit
Electro Wizard
Electro Wizard Mega Knight
Skeleton Barrel
Mega Knight
Electro Wizard
Electro Wizard
Skeleton Barrel Royal Ghost Bandit Electro Wizard Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: