My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Bowler Bandit Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Baby Dragon
Zap
Bandit
Barbarian Barrel
Tesla Bandit Magic Archer
The Log
Hog Rider Bandit
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider Baby Dragon Bowler Bandit Magic Archer
Fireball
Tesla Hog Rider Baby Dragon Bowler Bandit Magic Archer
Poison
Magic Archer
Lightning
Tesla Baby Dragon Bowler Bandit Magic Archer Goblinstein
Rocket
Hog Rider Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Bowler Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Bowler Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Tesla Hog Rider Baby Dragon Magic Archer Bowler Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Tesla Hog Rider Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Hog Rider
Baby Dragon Bowler Bandit Magic Archer Mega Knight
Baby Dragon
Hog Rider Bowler Bandit Mega Knight
Bowler
Hog Rider Baby Dragon Magic Archer
Bandit
Hog Rider Baby Dragon Magic Archer Mega Knight
Magic Archer
Hog Rider Bowler Bandit Mega Knight
Mega Knight
Hog Rider Baby Dragon Bandit Magic Archer
Goblinstein

Defense Synergies 0 10

Tesla
Baby Dragon Bowler Magic Archer
Hog Rider
Baby Dragon
Tesla Bowler Bandit Mega Knight
Bowler
Tesla Baby Dragon Bandit
Bandit
Baby Dragon Bowler Magic Archer Mega Knight
Magic Archer
Tesla Bandit Mega Knight
Mega Knight
Baby Dragon Bandit Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Baby Dragon Magic Archer
Tesla Bandit Mega Knight
Tesla Bowler Mega Knight Bandit
Tesla Bowler Bandit Mega Knight
Bowler Mega Knight
Bowler Tesla Baby Dragon Bandit Magic Archer Mega Knight
Tesla Baby Dragon Magic Archer
Bowler Tesla Baby Dragon Bandit Magic Archer Mega Knight
Tesla
Tesla Bowler Bandit Mega Knight
Tesla Baby Dragon Bowler Bandit Magic Archer Mega Knight
Tesla Baby Dragon Magic Archer
Tesla Bowler Mega Knight Bandit
Bowler Mega Knight Tesla Baby Dragon Magic Archer
Tesla Bandit Mega Knight
Tesla Bowler Bandit Mega Knight
Tesla Mega Knight Bowler
Tesla Mega Knight Baby Dragon Bowler Bandit Magic Archer
Baby Dragon Tesla Bowler Bandit Magic Archer Mega Knight
Tesla
Bowler Mega Knight Tesla Baby Dragon Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Bowler Bandit
Bandit Tesla Baby Dragon Bowler Magic Archer Mega Knight
Bandit Mega Knight Bowler
Bowler Mega Knight Tesla Bandit
Tesla Bowler Bandit Mega Knight
Tesla Baby Dragon Magic Archer
Tesla Bowler Bandit
Mega Knight Tesla
Mega Knight Baby Dragon Bandit Magic Archer
Tesla
Mega Knight Tesla Bowler
Mega Knight Bowler
Bowler Mega Knight Tesla Bandit
Tesla Baby Dragon Bowler Magic Archer Mega Knight
Tesla Baby Dragon Bowler Magic Archer
Bowler Mega Knight Tesla Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Bandit
Baby Dragon Bowler Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Bowler Magic Archer Mega Knight
Baby Dragon Magic Archer
Baby Dragon Bowler Magic Archer
Baby Dragon Bowler Magic Archer
Bandit
Bowler
Bowler Bandit Magic Archer
Baby Dragon Magic Archer
Baby Dragon Bowler Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Magic Archer
Baby Dragon Bowler Bandit Magic Archer
Magic Archer Baby Dragon Bowler Bandit Mega Knight
Baby Dragon Bowler Bandit Magic Archer Mega Knight
Baby Dragon Bowler Magic Archer Mega Knight
Baby Dragon Bowler Magic Archer Mega Knight
Bowler
Baby Dragon
Baby Dragon Bowler Magic Archer Mega Knight
Baby Dragon Bowler Bandit Magic Archer
Baby Dragon Bowler Bandit Magic Archer Mega Knight
Baby Dragon Bandit Magic Archer
Baby Dragon Magic Archer
Bowler
Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Bowler Magic Archer
Bandit Magic Archer
Baby Dragon Magic Archer
Baby Dragon Bowler Magic Archer Mega Knight
Baby Dragon Bowler Magic Archer
Mega Knight
Baby Dragon Bowler Magic Archer
Magic Archer
Baby Dragon Bowler Bandit Magic Archer Mega Knight
Bowler Mega Knight

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