My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Musketeer Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Electro Spirit Tesla Musketeer Guards
The Log
Electro Spirit Musketeer Guards Ram Rider
Earthquake
Tesla Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Musketeer Guards Ram Rider
Fireball
Tesla Musketeer Ram Rider
Poison
Musketeer Guards
Lightning
Tesla Musketeer Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Earthquake Guards Tesla Musketeer Poison Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Earthquake Guards Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Tesla
Earthquake
Ram Rider Mega Knight
Musketeer
Ram Rider Mega Knight
Guards
Ram Rider
Poison
Ram Rider Mega Knight
Ram Rider
Electro Spirit Earthquake Musketeer Guards Poison Mega Knight
Mega Knight
Earthquake Musketeer Poison Ram Rider

Defense Synergies 2 8

Electro Spirit
Tesla
Musketeer Earthquake Guards Poison
Earthquake
Tesla Mega Knight
Musketeer
Tesla Guards Ram Rider Mega Knight
Guards
Musketeer Tesla Poison
Poison
Tesla Guards Mega Knight
Ram Rider
Musketeer
Mega Knight
Earthquake Musketeer Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Musketeer Ram Rider
Tesla Musketeer Ram Rider Mega Knight
Tesla Ram Rider Mega Knight Musketeer
Tesla Musketeer Guards Ram Rider Mega Knight
Earthquake Poison Mega Knight
Electro Spirit Tesla Earthquake Musketeer Guards Mega Knight
Tesla Musketeer Ram Rider Electro Spirit Poison
Earthquake Electro Spirit Tesla Musketeer Poison Ram Rider Mega Knight
Tesla Musketeer
Guards Tesla Musketeer Mega Knight
Guards Poison Electro Spirit Tesla Earthquake Musketeer Ram Rider Mega Knight
Tesla Musketeer Poison Ram Rider
Tesla Mega Knight Earthquake Musketeer Guards Ram Rider
Mega Knight Electro Spirit Tesla Earthquake Guards Poison
Tesla Ram Rider Mega Knight
Tesla Ram Rider Mega Knight
Tesla Mega Knight Musketeer Poison
Tesla Mega Knight Electro Spirit Musketeer Guards Ram Rider
Earthquake Poison Electro Spirit Tesla Musketeer Guards Ram Rider Mega Knight
Tesla Musketeer Ram Rider
Mega Knight Electro Spirit Tesla Earthquake Musketeer Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla
Poison Tesla Musketeer Mega Knight
Guards Mega Knight Musketeer Ram Rider
Guards Mega Knight Tesla Musketeer Ram Rider
Tesla Musketeer Guards Ram Rider Mega Knight
Poison Electro Spirit Tesla Musketeer Ram Rider
Guards Tesla Musketeer Ram Rider
Mega Knight Tesla
Mega Knight Electro Spirit Poison
Tesla Musketeer Guards
Mega Knight Tesla Musketeer Guards
Mega Knight Guards Poison
Mega Knight Tesla Guards Ram Rider
Tesla Musketeer Mega Knight
Tesla Guards Electro Spirit Musketeer Poison
Poison Mega Knight Electro Spirit Tesla Earthquake Musketeer
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Musketeer Guards
Poison Musketeer Ram Rider
Earthquake Poison
Earthquake Musketeer Guards Poison
Poison Earthquake Mega Knight
Poison Electro Spirit Musketeer Ram Rider
Earthquake Musketeer Poison
Earthquake Poison Ram Rider
Poison Ram Rider
Musketeer Guards Poison
Poison Earthquake Musketeer Ram Rider
Poison Musketeer
Earthquake Poison Musketeer
Earthquake Musketeer Poison
Earthquake Musketeer Poison
Earthquake Musketeer Poison
Earthquake Musketeer Poison Mega Knight
Earthquake Poison
Earthquake Musketeer Poison Mega Knight
Earthquake Poison Mega Knight
Earthquake Musketeer Poison Mega Knight
Poison
Musketeer
Earthquake Musketeer Poison
Earthquake Poison Electro Spirit Mega Knight
Poison Earthquake Musketeer Ram Rider
Musketeer Poison Ram Rider Mega Knight
Poison Musketeer
Poison Musketeer
Electro Spirit Musketeer Guards Poison
Poison Earthquake Musketeer Mega Knight
Electro Spirit Poison
Mega Knight
Earthquake Poison
Earthquake Electro Spirit Musketeer Guards
Poison Musketeer Ram Rider
Poison Musketeer Mega Knight
Earthquake Musketeer Poison
Poison
Musketeer Mega Knight
Electro Spirit Musketeer Guards Poison
Musketeer Poison
Poison Musketeer Mega Knight
Mega Knight

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