My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Prince Bandit
Giant Snowball
Bats Musketeer Wall Breakers
Zap
Bats Wall Breakers Prince Bandit
Barbarian Barrel
Tesla Musketeer Wall Breakers Bandit
The Log
Musketeer Wall Breakers Prince Bandit
Earthquake
Tesla
Arrows
Bats Wall Breakers
Royal Delivery
Bats Musketeer Wall Breakers Prince Bandit
Fireball
Tesla Musketeer Wall Breakers Bandit
Poison
Bats Musketeer
Lightning
Tesla Musketeer Prince Bandit
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Bandit Tesla Musketeer Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Wall Breakers Prince Bandit
Arrows
Wall Breakers Prince Bandit Mega Knight
Tesla
Musketeer
Prince Bandit Mega Knight
Wall Breakers
Bats Arrows Mega Knight
Prince
Mega Knight Bats Arrows Musketeer
Bandit
Bats Arrows Musketeer Mega Knight
Mega Knight
Bats Prince Arrows Musketeer Wall Breakers Bandit

Defense Synergies 2 12

Bats
Tesla Musketeer Prince Bandit Mega Knight
Arrows
Mega Knight Tesla Prince Bandit
Tesla
Musketeer Bats Arrows Prince
Musketeer
Tesla Bats Bandit Mega Knight
Wall Breakers
Prince
Bats Arrows Tesla
Bandit
Bats Arrows Musketeer Mega Knight
Mega Knight
Arrows Bats Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer
Bats Tesla Musketeer Prince Bandit Mega Knight
Tesla Prince Mega Knight Bats Musketeer Bandit
Tesla Prince Bats Musketeer Bandit Mega Knight
Arrows Prince Mega Knight
Arrows Bats Tesla Musketeer Bandit Mega Knight
Bats Tesla Musketeer Arrows
Arrows Tesla Musketeer Bandit Mega Knight
Tesla Musketeer Prince
Tesla Musketeer Prince Bandit Mega Knight
Bats Arrows Tesla Musketeer Bandit Mega Knight
Arrows Tesla Musketeer Bats
Tesla Prince Mega Knight Bats Musketeer Bandit
Mega Knight Bats Arrows Tesla Prince
Tesla Prince Bandit Mega Knight
Tesla Prince Bandit Mega Knight
Tesla Mega Knight Bats Arrows Musketeer Prince
Arrows Tesla Mega Knight Bats Musketeer Prince Bandit
Arrows Bats Tesla Musketeer Bandit Mega Knight
Tesla Musketeer Prince
Mega Knight Bats Arrows Tesla Musketeer Prince Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Prince Bandit
Bandit Arrows Tesla Musketeer Prince Mega Knight
Bandit Mega Knight Bats Musketeer Prince
Prince Mega Knight Bats Tesla Musketeer Bandit
Tesla Musketeer Prince Bandit Mega Knight
Arrows Bats Tesla Musketeer
Prince Bats Tesla Musketeer Bandit
Mega Knight Tesla Prince
Mega Knight Bats Prince Bandit
Tesla Musketeer
Mega Knight Bats Tesla Musketeer Prince
Mega Knight Arrows Prince
Prince Mega Knight Tesla Bandit
Tesla Musketeer Mega Knight
Tesla Bats Musketeer Prince
Bats Arrows Mega Knight Tesla Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Bandit
Arrows Musketeer Bandit
Arrows Bandit
Arrows Musketeer Prince
Arrows Mega Knight
Arrows Bats Musketeer
Arrows Musketeer
Arrows
Arrows Bandit
Bats Musketeer Prince
Arrows Musketeer Prince Bandit
Arrows Musketeer
Musketeer Bandit
Arrows Musketeer Bandit
Arrows Musketeer Prince
Arrows Musketeer Bandit
Arrows Musketeer Bandit Mega Knight
Arrows
Bats
Arrows Musketeer Prince Bandit Mega Knight
Arrows Mega Knight
Musketeer Prince Mega Knight
Arrows
Musketeer Prince
Arrows Musketeer
Arrows Mega Knight
Arrows Musketeer Bandit
Arrows Musketeer Prince Bandit Mega Knight
Arrows Musketeer Bandit
Bats Arrows Musketeer
Bats Musketeer
Arrows Musketeer Bandit Mega Knight
Arrows
Prince Mega Knight
Arrows
Bats Musketeer Prince Bandit
Arrows Musketeer
Arrows
Musketeer Prince Mega Knight
Arrows Musketeer
Arrows
Musketeer Prince Mega Knight
Bats Musketeer
Bats Musketeer
Musketeer Prince Bandit Mega Knight
Prince
Mega Knight

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