My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Goblin Barrel
Zap
Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Goblin Gang Tesla Dart Goblin Wizard Goblin Barrel
The Log
Goblin Gang Dart Goblin Hog Rider Goblin Barrel
Earthquake
Goblin Gang Tesla Hog Rider Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Goblin Gang Dart Goblin Hog Rider Wizard Goblin Barrel
Fireball
Goblin Gang Tesla Dart Goblin Hog Rider Wizard Goblin Barrel
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Dart Goblin Goblin Barrel Tesla Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Dart Goblin Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Mega Knight
Goblin Gang
Hog Rider Goblin Barrel Dart Goblin
Tesla
Dart Goblin
Goblin Barrel Goblin Gang Hog Rider Mega Knight
Hog Rider
Arrows Goblin Gang Dart Goblin Wizard Goblin Barrel Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Barrel
Goblin Gang Dart Goblin Arrows Hog Rider Mega Knight
Mega Knight
Arrows Dart Goblin Hog Rider Wizard Goblin Barrel

Defense Synergies 2 6

Arrows
Mega Knight Tesla
Goblin Gang
Tesla Dart Goblin
Tesla
Goblin Gang Arrows Dart Goblin Wizard
Dart Goblin
Goblin Gang Tesla Mega Knight
Hog Rider
Wizard
Tesla Mega Knight
Goblin Barrel
Mega Knight
Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Wizard
Goblin Gang Tesla Dart Goblin Mega Knight
Goblin Gang Tesla Mega Knight Dart Goblin
Tesla Goblin Gang Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Tesla Dart Goblin Mega Knight
Tesla Dart Goblin Arrows Goblin Gang Wizard
Arrows Tesla Dart Goblin Mega Knight
Tesla Goblin Gang
Goblin Gang Tesla Dart Goblin Mega Knight
Goblin Gang Dart Goblin Arrows Tesla Wizard Mega Knight
Arrows Tesla Goblin Gang Dart Goblin Wizard
Tesla Mega Knight Goblin Gang Wizard
Wizard Mega Knight Arrows Goblin Gang Tesla Dart Goblin
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight
Tesla Wizard Mega Knight Arrows Goblin Gang
Arrows Tesla Mega Knight Goblin Gang Dart Goblin Wizard
Arrows Wizard Tesla Dart Goblin Mega Knight
Tesla Dart Goblin
Goblin Gang Wizard Mega Knight Arrows Tesla Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla
Arrows Goblin Gang Tesla Wizard Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight Tesla
Goblin Gang Tesla Mega Knight
Arrows Wizard Goblin Gang Tesla Dart Goblin
Goblin Gang Tesla Dart Goblin
Mega Knight Tesla
Mega Knight
Goblin Gang Tesla Dart Goblin
Mega Knight Tesla Dart Goblin
Mega Knight Arrows
Mega Knight Goblin Gang Tesla Wizard
Wizard Tesla Dart Goblin Mega Knight
Goblin Gang Tesla Dart Goblin
Arrows Mega Knight Tesla Dart Goblin Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Arrows Mega Knight
Arrows Wizard Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Goblin Gang
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows
Arrows Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows Wizard Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Goblin Gang Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Goblin Gang Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Mega Knight
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Wizard Mega Knight

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