My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Valkyrie Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman
Giant Snowball
Dart Goblin Fisherman
Zap
Firecracker Dart Goblin Fisherman
Barbarian Barrel
Knight Firecracker Dart Goblin Elixir Golem Valkyrie Bomb Tower
The Log
Firecracker Dart Goblin Elixir Golem Fisherman
Earthquake
Firecracker Elixir Golem Bomb Tower
Arrows
Firecracker Dart Goblin
Royal Delivery
Knight Firecracker Dart Goblin Elixir Golem Valkyrie Fisherman
Fireball
Firecracker Dart Goblin Elixir Golem Bomb Tower Fisherman
Poison
Firecracker Dart Goblin Elixir Golem Bomb Tower Fisherman
Lightning
Knight Valkyrie Bomb Tower Fisherman
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Elixir Golem Fisherman Valkyrie Bomb Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Elixir Golem

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin
Firecracker
Knight Elixir Golem Dart Goblin Valkyrie Fisherman Mega Knight
Dart Goblin
Knight Valkyrie Firecracker Elixir Golem Mega Knight
Elixir Golem
Firecracker Dart Goblin
Valkyrie
Dart Goblin Firecracker Fisherman
Bomb Tower
Fisherman
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Dart Goblin Fisherman

Defense Synergies 4 12

Knight
Firecracker Dart Goblin Bomb Tower Fisherman
Firecracker
Knight Valkyrie Dart Goblin Bomb Tower Fisherman Mega Knight
Dart Goblin
Knight Firecracker Valkyrie Bomb Tower Fisherman Mega Knight
Elixir Golem
Valkyrie
Firecracker Dart Goblin Bomb Tower Fisherman
Bomb Tower
Knight Firecracker Dart Goblin Valkyrie
Fisherman
Knight Firecracker Dart Goblin Valkyrie Mega Knight
Mega Knight
Firecracker Dart Goblin Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Valkyrie
Bomb Tower Knight Firecracker Dart Goblin Valkyrie Fisherman Mega Knight
Bomb Tower Fisherman Mega Knight Knight Dart Goblin Valkyrie
Bomb Tower Knight Firecracker Dart Goblin Valkyrie Fisherman Mega Knight
Firecracker Valkyrie Bomb Tower Mega Knight
Firecracker Dart Goblin Valkyrie Bomb Tower Mega Knight
Dart Goblin Firecracker Bomb Tower
Dart Goblin Valkyrie Bomb Tower Mega Knight
Bomb Tower Fisherman
Knight Firecracker Dart Goblin Valkyrie Fisherman Mega Knight
Dart Goblin Valkyrie Knight Firecracker Bomb Tower Fisherman Mega Knight
Firecracker Dart Goblin
Bomb Tower Mega Knight Knight Valkyrie
Valkyrie Bomb Tower Mega Knight Firecracker Dart Goblin
Knight Bomb Tower Mega Knight
Bomb Tower Fisherman Mega Knight
Bomb Tower Mega Knight Knight Firecracker Valkyrie Fisherman
Valkyrie Bomb Tower Mega Knight Knight Firecracker Dart Goblin Fisherman
Valkyrie Bomb Tower Knight Firecracker Dart Goblin Fisherman Mega Knight
Dart Goblin Bomb Tower Fisherman
Valkyrie Mega Knight Knight Firecracker Dart Goblin Bomb Tower Fisherman
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Fisherman
Knight Firecracker Valkyrie Bomb Tower Fisherman Mega Knight
Mega Knight Knight Valkyrie Bomb Tower Fisherman
Valkyrie Mega Knight Knight Fisherman
Knight Valkyrie Fisherman Mega Knight
Firecracker Dart Goblin Bomb Tower
Knight Dart Goblin Valkyrie Bomb Tower
Mega Knight Knight Valkyrie Bomb Tower Fisherman
Mega Knight Knight Firecracker Valkyrie Bomb Tower
Dart Goblin
Mega Knight Knight Dart Goblin Valkyrie Bomb Tower
Mega Knight Valkyrie
Mega Knight Knight Valkyrie Bomb Tower
Firecracker Dart Goblin Valkyrie Bomb Tower Mega Knight
Knight Firecracker Dart Goblin Valkyrie Bomb Tower Fisherman
Valkyrie Mega Knight Firecracker Dart Goblin Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin Fisherman
Dart Goblin
Knight Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Fisherman
Fisherman
Firecracker Knight Dart Goblin Valkyrie Fisherman
Firecracker Dart Goblin
Knight Firecracker Dart Goblin Fisherman
Firecracker Dart Goblin Fisherman
Firecracker Dart Goblin Fisherman
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Fisherman
Firecracker Dart Goblin Fisherman Mega Knight
Firecracker Dart Goblin Valkyrie Mega Knight
Mega Knight
Fisherman
Firecracker Valkyrie Mega Knight
Fisherman
Firecracker Dart Goblin Fisherman
Fisherman Mega Knight
Firecracker Dart Goblin Fisherman
Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Dart Goblin
Firecracker Dart Goblin
Knight Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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