My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Dark Prince
Giant Snowball
Goblin Gang Furnace Guards Witch
Zap
Goblin Gang Furnace Guards Dark Prince Witch
Barbarian Barrel
Goblin Gang Valkyrie Furnace Guards Dark Prince Witch
The Log
Goblin Gang Mini P.E.K.K.A Furnace Guards Dark Prince Witch
Earthquake
Goblin Gang Furnace Guards Witch
Arrows
Goblin Gang Furnace Guards Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Valkyrie Guards Dark Prince Witch
Fireball
Goblin Gang Furnace Witch
Poison
Goblin Gang Furnace Guards Witch
Lightning
Mini P.E.K.K.A Valkyrie Furnace Dark Prince Witch
Rocket
Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Guards Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Guards Mini P.E.K.K.A Valkyrie Furnace Dark Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Guards Mini P.E.K.K.A Valkyrie

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A
Goblin Gang Valkyrie Furnace Dark Prince Mega Knight
Valkyrie
Goblin Gang Mini P.E.K.K.A Furnace Dark Prince Witch
Furnace
Mini P.E.K.K.A Valkyrie Dark Prince
Guards
Dark Prince
Goblin Gang Mini P.E.K.K.A Valkyrie Furnace Witch
Witch
Valkyrie Dark Prince Mega Knight
Mega Knight
Mini P.E.K.K.A Witch

Defense Synergies 0 16

Goblin Gang
Mini P.E.K.K.A Valkyrie Furnace Guards Dark Prince
Mini P.E.K.K.A
Goblin Gang Valkyrie Furnace Guards Witch
Valkyrie
Goblin Gang Mini P.E.K.K.A Furnace Witch
Furnace
Goblin Gang Mini P.E.K.K.A Valkyrie Guards Dark Prince
Guards
Goblin Gang Mini P.E.K.K.A Furnace Witch
Dark Prince
Goblin Gang Furnace Witch
Witch
Mini P.E.K.K.A Valkyrie Guards Dark Prince Mega Knight
Mega Knight
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A Goblin Gang Valkyrie Furnace Dark Prince Witch Mega Knight
Goblin Gang Mini P.E.K.K.A Furnace Witch Mega Knight Valkyrie Dark Prince
Mini P.E.K.K.A Witch Goblin Gang Valkyrie Furnace Guards Dark Prince Mega Knight
Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Goblin Gang Valkyrie Furnace Guards Dark Prince Mega Knight
Furnace Goblin Gang Witch
Valkyrie Mega Knight
Mini P.E.K.K.A Witch Goblin Gang Furnace
Goblin Gang Guards Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Goblin Gang Valkyrie Guards Witch Furnace Dark Prince Mega Knight
Goblin Gang Furnace Witch
Mini P.E.K.K.A Furnace Mega Knight Goblin Gang Valkyrie Guards Dark Prince Witch
Valkyrie Mega Knight Goblin Gang Mini P.E.K.K.A Furnace Guards Dark Prince Witch
Mini P.E.K.K.A Goblin Gang Furnace Mega Knight
Goblin Gang Mini P.E.K.K.A Furnace Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A Valkyrie Furnace Dark Prince Witch
Valkyrie Mega Knight Goblin Gang Furnace Guards Dark Prince Witch
Valkyrie Furnace Witch Guards Dark Prince Mega Knight
Mini P.E.K.K.A
Goblin Gang Valkyrie Dark Prince Mega Knight Mini P.E.K.K.A Furnace Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Guards Mega Knight Furnace Dark Prince Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight
Goblin Gang Guards Mega Knight Mini P.E.K.K.A Valkyrie Furnace Dark Prince Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Guards Dark Prince Mega Knight
Goblin Gang Mini P.E.K.K.A Valkyrie Guards Dark Prince Witch Mega Knight
Furnace Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Guards Dark Prince Valkyrie Furnace Witch
Mini P.E.K.K.A Mega Knight Valkyrie Dark Prince
Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince Witch
Witch Goblin Gang Guards
Mega Knight Mini P.E.K.K.A Valkyrie Guards Dark Prince Witch
Mega Knight Valkyrie Guards Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Goblin Gang Valkyrie Guards Witch
Valkyrie Furnace Witch Mega Knight
Goblin Gang Guards Witch Mini P.E.K.K.A Valkyrie Furnace Dark Prince
Valkyrie Mega Knight Mini P.E.K.K.A Dark Prince Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Valkyrie Guards Dark Prince
Valkyrie Furnace Dark Prince Mega Knight
Furnace Witch
Furnace Witch
Goblin Gang Mini P.E.K.K.A Guards
Valkyrie Dark Prince
Furnace
Furnace Witch
Furnace Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Mega Knight
Valkyrie Witch Mega Knight
Mega Knight
Valkyrie Furnace Dark Prince Witch Mega Knight
Witch
Witch
Witch Mega Knight
Furnace Witch
Guards Witch
Mini P.E.K.K.A
Mega Knight
Mega Knight
Goblin Gang Guards Dark Prince Witch
Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Dark Prince Mega Knight
Goblin Gang Guards Witch
Witch
Dark Prince Witch Mega Knight
Mega Knight

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