My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Executioner Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Goblin Giant
Barbarian Barrel
Valkyrie Executioner
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Valkyrie Hog Rider Executioner
Fireball
Hog Rider Executioner
Poison
Bats Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Poison Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Poison Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Valkyrie Hog Rider Poison Executioner Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Valkyrie Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Goblin Giant
Fireball
Hog Rider Goblin Giant Mega Knight
Valkyrie
Bats Hog Rider Executioner
Hog Rider
Bats Fireball Valkyrie Poison Executioner Mega Knight
Poison
Hog Rider Goblin Giant Mega Knight
Executioner
Valkyrie Hog Rider Mega Knight
Goblin Giant
Fireball Bats Poison
Mega Knight
Bats Fireball Hog Rider Poison Executioner

Defense Synergies 1 8

Bats
Valkyrie Goblin Giant Mega Knight
Fireball
Goblin Giant Valkyrie Mega Knight
Valkyrie
Bats Fireball Executioner
Hog Rider
Poison
Mega Knight
Executioner
Valkyrie Mega Knight
Goblin Giant
Fireball Bats
Mega Knight
Bats Fireball Poison Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Executioner Goblin Giant
Bats Valkyrie Executioner Mega Knight
Mega Knight Bats Valkyrie Executioner
Bats Valkyrie Mega Knight
Fireball Valkyrie Poison Mega Knight
Fireball Bats Valkyrie Executioner Mega Knight
Bats Fireball Poison Executioner
Fireball Valkyrie Poison Goblin Giant Mega Knight
Valkyrie Mega Knight
Bats Valkyrie Poison Executioner Fireball Goblin Giant Mega Knight
Executioner Bats Fireball Poison
Mega Knight Bats Fireball Valkyrie
Fireball Valkyrie Executioner Mega Knight Bats Poison
Mega Knight
Fireball Mega Knight
Mega Knight Bats Fireball Valkyrie Poison Executioner
Fireball Valkyrie Mega Knight Bats Executioner
Valkyrie Poison Executioner Bats Fireball Mega Knight
Valkyrie Mega Knight Bats Fireball Poison Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball
Fireball Poison Valkyrie Executioner Mega Knight
Mega Knight Bats Valkyrie Goblin Giant
Valkyrie Mega Knight Bats Fireball Goblin Giant
Valkyrie Executioner Goblin Giant Mega Knight
Fireball Poison Executioner Bats Goblin Giant
Bats Fireball Valkyrie Goblin Giant
Mega Knight Valkyrie Goblin Giant
Mega Knight Bats Fireball Valkyrie Poison
Goblin Giant
Mega Knight Bats Valkyrie
Mega Knight Fireball Valkyrie Poison Goblin Giant
Mega Knight Fireball Valkyrie Executioner Goblin Giant
Fireball Valkyrie Executioner Mega Knight
Bats Fireball Valkyrie Poison Executioner Goblin Giant
Bats Valkyrie Poison Executioner Mega Knight Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie
Fireball Poison Executioner
Fireball Poison Goblin Giant
Fireball Valkyrie Poison
Fireball Poison Executioner Valkyrie Mega Knight
Fireball Poison Executioner Bats Goblin Giant
Poison Executioner
Fireball Poison Executioner
Fireball Poison
Bats Fireball Poison
Poison Fireball Valkyrie
Fireball Poison Executioner
Poison Fireball Executioner
Fireball Poison
Fireball Poison
Fireball Poison Executioner
Fireball Poison Executioner Mega Knight
Fireball Poison
Bats
Fireball Poison Executioner Mega Knight
Fireball Valkyrie Poison Mega Knight
Fireball Poison Mega Knight
Fireball Poison
Fireball Poison
Poison Fireball Valkyrie Executioner Mega Knight
Fireball Poison Executioner
Fireball Poison Mega Knight
Fireball Poison
Poison Bats Fireball Executioner
Bats Fireball Poison
Fireball
Poison Fireball Mega Knight
Fireball Poison
Mega Knight
Fireball Poison
Bats Fireball
Fireball Poison Executioner
Fireball
Fireball Poison Valkyrie Executioner Mega Knight
Fireball Poison Executioner
Fireball Poison
Executioner Mega Knight
Bats Fireball Poison
Bats Fireball Poison Executioner
Poison Fireball Executioner Goblin Giant Mega Knight
Fireball Mega Knight

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