My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Guards Lumberjack
Zap
Minions Guards
Barbarian Barrel
Valkyrie Wizard Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Valkyrie Wizard Guards Lumberjack
Fireball
Minions Wizard Lumberjack
Poison
Minions Wizard Guards
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Fireball Valkyrie Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Valkyrie Guards Lumberjack Mega Knight
Minions
Mega Knight Zap Valkyrie Lumberjack
Fireball
Zap Mega Knight
Valkyrie
Lumberjack Zap Minions Wizard
Wizard
Valkyrie Lumberjack Mega Knight
Guards
Zap Lumberjack
Lumberjack
Valkyrie Zap Minions Wizard Guards Mega Knight
Mega Knight
Minions Zap Fireball Wizard Lumberjack

Defense Synergies 3 15

Zap
Fireball Mega Knight Minions Valkyrie Guards Lumberjack
Minions
Valkyrie Zap Lumberjack Mega Knight
Fireball
Zap Valkyrie Lumberjack Mega Knight
Valkyrie
Minions Zap Fireball Wizard Lumberjack
Wizard
Valkyrie Guards Lumberjack Mega Knight
Guards
Zap Wizard Lumberjack
Lumberjack
Zap Minions Fireball Valkyrie Wizard Guards
Mega Knight
Zap Minions Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Wizard
Lumberjack Zap Minions Valkyrie Mega Knight
Lumberjack Mega Knight Minions Valkyrie
Lumberjack Minions Valkyrie Guards Mega Knight
Fireball Valkyrie Lumberjack Mega Knight
Fireball Zap Minions Valkyrie Guards Lumberjack Mega Knight
Minions Zap Fireball Wizard
Zap Fireball Valkyrie Mega Knight
Minions Lumberjack
Guards Valkyrie Lumberjack Mega Knight
Minions Valkyrie Guards Zap Fireball Wizard Lumberjack Mega Knight
Minions Zap Fireball Wizard
Lumberjack Mega Knight Zap Minions Fireball Valkyrie Wizard Guards
Fireball Valkyrie Wizard Mega Knight Zap Minions Guards Lumberjack
Lumberjack Mega Knight
Zap Fireball Lumberjack Mega Knight
Wizard Mega Knight Minions Fireball Valkyrie Lumberjack
Fireball Valkyrie Mega Knight Zap Minions Wizard Guards Lumberjack
Zap Valkyrie Wizard Minions Fireball Guards Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Mega Knight Minions Fireball Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Mega Knight Zap Fireball
Fireball Zap Valkyrie Wizard Lumberjack Mega Knight
Guards Lumberjack Mega Knight Zap Minions Valkyrie
Valkyrie Guards Lumberjack Mega Knight Zap Fireball
Valkyrie Guards Lumberjack Mega Knight
Fireball Wizard Zap Minions
Guards Minions Fireball Valkyrie Lumberjack
Mega Knight Valkyrie Lumberjack
Zap Mega Knight Minions Fireball Valkyrie
Guards
Mega Knight Minions Valkyrie Guards Lumberjack
Mega Knight Zap Fireball Valkyrie Guards
Mega Knight Fireball Valkyrie Wizard Guards Lumberjack
Wizard Fireball Valkyrie Mega Knight
Guards Zap Minions Fireball Valkyrie Lumberjack
Minions Valkyrie Mega Knight Zap Fireball Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball Zap
Fireball
Fireball Valkyrie Guards
Fireball Wizard Zap Valkyrie Mega Knight
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball Guards Lumberjack
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Minions
Zap Fireball Wizard Mega Knight
Zap Fireball Valkyrie Wizard Mega Knight
Minions Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Minions Fireball Wizard Guards
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Minions Fireball Guards
Fireball Zap Wizard
Fireball
Fireball Valkyrie Wizard Lumberjack Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Minions Fireball Guards
Zap Fireball
Zap Fireball Mega Knight
Fireball Wizard Mega Knight

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