My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner Inferno Dragon
Giant Snowball
Goblins Miner Inferno Dragon
Zap
Goblins Prince Inferno Dragon
Barbarian Barrel
Goblins Valkyrie Wizard
The Log
Goblins Prince
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Valkyrie Wizard Prince Miner Inferno Dragon
Fireball
Wizard Inferno Dragon
Poison
Wizard
Lightning
Valkyrie Wizard Prince Inferno Dragon
Rocket
Valkyrie Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Miner Valkyrie Inferno Dragon Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Miner Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Valkyrie
Arrows
Prince Miner Mega Knight
Valkyrie
Prince Goblins Wizard
Wizard
Valkyrie Prince Miner Mega Knight
Prince
Valkyrie Mega Knight Arrows Wizard Miner
Miner
Goblins Arrows Wizard Prince Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Prince Inferno Dragon Arrows Wizard Miner

Defense Synergies 1 9

Goblins
Wizard
Arrows
Mega Knight Valkyrie Prince
Valkyrie
Arrows Wizard Prince
Wizard
Goblins Valkyrie Prince Mega Knight
Prince
Arrows Valkyrie Wizard
Miner
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Wizard Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Inferno Dragon Goblins Valkyrie Prince Mega Knight
Prince Mega Knight Goblins Valkyrie Inferno Dragon
Prince Inferno Dragon Goblins Valkyrie Mega Knight
Arrows Valkyrie Prince Mega Knight
Arrows Goblins Valkyrie Mega Knight
Inferno Dragon Arrows Wizard
Arrows Valkyrie Mega Knight
Inferno Dragon Goblins Prince
Goblins Valkyrie Prince Miner Mega Knight
Goblins Valkyrie Arrows Wizard Mega Knight
Arrows Inferno Dragon Wizard
Prince Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Goblins Arrows Prince
Inferno Dragon Prince Mega Knight
Prince Inferno Dragon Mega Knight
Wizard Mega Knight Goblins Arrows Valkyrie Prince
Arrows Valkyrie Mega Knight Goblins Wizard Prince
Arrows Valkyrie Wizard Inferno Dragon Mega Knight
Prince Inferno Dragon
Valkyrie Wizard Mega Knight Goblins Arrows Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblins Prince
Arrows Valkyrie Wizard Prince Miner Inferno Dragon Mega Knight
Mega Knight Goblins Valkyrie Prince
Valkyrie Prince Mega Knight
Valkyrie Prince Inferno Dragon Mega Knight
Arrows Wizard
Prince Goblins Valkyrie
Mega Knight Valkyrie Prince Inferno Dragon
Mega Knight Goblins Valkyrie Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Prince
Mega Knight Arrows Valkyrie Prince
Prince Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblins Valkyrie Prince Inferno Dragon
Arrows Valkyrie Mega Knight Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Miner
Arrows Miner
Arrows Valkyrie Prince
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Goblins Prince
Miner Arrows Valkyrie Wizard Prince
Arrows Wizard
Miner
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Prince Mega Knight
Arrows Valkyrie Wizard Miner Mega Knight
Prince Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard Mega Knight
Inferno Dragon
Arrows Miner Wizard
Arrows Wizard Prince Miner Mega Knight
Miner Arrows
Arrows Wizard
Wizard
Arrows Wizard Miner Mega Knight
Arrows
Prince Mega Knight
Arrows Wizard
Prince
Arrows Wizard
Arrows
Miner Valkyrie Wizard Prince Mega Knight
Arrows Wizard
Arrows
Prince Mega Knight
Prince Miner Mega Knight
Prince Inferno Dragon
Wizard Mega Knight

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