My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Valkyrie Witch Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Tesla Valkyrie Witch Electro Wizard
The Log
Bomber Witch
Earthquake
Bomber Tesla Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Valkyrie Witch Electro Wizard
Fireball
Bomber Tesla Witch Electro Wizard
Poison
Bomber Witch Electro Wizard
Lightning
Tesla Valkyrie Witch Electro Wizard Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tesla Valkyrie Electro Wizard Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Tesla Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Mega Knight
Zap
Electro Wizard Bomber Valkyrie Witch Mega Knight
Tesla
Valkyrie
Bomber Zap Witch Electro Wizard
Witch
Zap Valkyrie Mega Knight
Electro Wizard
Zap Valkyrie Mega Knight
Mega Knight
Bomber Zap Witch Electro Wizard
Goblinstein

Defense Synergies 2 14

Bomber
Zap Tesla Valkyrie Electro Wizard
Zap
Electro Wizard Mega Knight Bomber Tesla Valkyrie Witch
Tesla
Bomber Zap Valkyrie Electro Wizard
Valkyrie
Bomber Zap Tesla Witch Electro Wizard
Witch
Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Bomber Tesla Valkyrie Witch Mega Knight
Mega Knight
Zap Witch Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla Valkyrie Electro Wizard
Zap Tesla Valkyrie Witch Electro Wizard Mega Knight
Tesla Witch Mega Knight Bomber Valkyrie Electro Wizard
Tesla Witch Valkyrie Electro Wizard Mega Knight
Bomber Valkyrie Mega Knight
Bomber Zap Tesla Valkyrie Electro Wizard Mega Knight
Tesla Electro Wizard Zap Witch
Zap Tesla Valkyrie Electro Wizard Mega Knight
Tesla Witch
Bomber Tesla Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Bomber Zap Tesla Mega Knight
Tesla Zap Witch Electro Wizard
Tesla Mega Knight Bomber Zap Valkyrie Witch Electro Wizard
Bomber Valkyrie Mega Knight Zap Tesla Witch Electro Wizard
Tesla Electro Wizard Mega Knight
Zap Tesla Electro Wizard Mega Knight
Tesla Mega Knight Bomber Valkyrie Witch Electro Wizard
Tesla Valkyrie Mega Knight Bomber Zap Witch Electro Wizard
Zap Valkyrie Witch Bomber Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Bomber Valkyrie Mega Knight Tesla Witch Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Tesla Witch Electro Wizard
Electro Wizard Bomber Zap Tesla Valkyrie Mega Knight
Mega Knight Zap Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Zap Tesla Electro Wizard
Tesla Valkyrie Witch Mega Knight
Zap Tesla Witch Electro Wizard
Tesla Valkyrie Witch Electro Wizard
Mega Knight Tesla Valkyrie
Zap Electro Wizard Mega Knight Valkyrie Witch
Witch Tesla
Mega Knight Tesla Valkyrie Witch
Mega Knight Zap Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie Witch
Bomber Tesla Valkyrie Witch Mega Knight
Tesla Witch Electro Wizard Bomber Zap Valkyrie
Valkyrie Mega Knight Bomber Zap Tesla Witch Electro Wizard
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Bomber Zap Valkyrie Mega Knight
Zap Witch
Bomber Witch
Zap
Zap
Electro Wizard
Zap Valkyrie Electro Wizard
Zap
Zap
Bomber Zap Witch
Mega Knight
Bomber
Bomber Zap Electro Wizard Mega Knight
Bomber Zap Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Bomber Valkyrie Witch Mega Knight
Witch
Zap Witch Electro Wizard
Zap Witch Mega Knight
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Bomber Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Witch
Zap Witch Electro Wizard
Valkyrie Electro Wizard Mega Knight
Bomber Zap
Zap
Mega Knight
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard Mega Knight
Mega Knight

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