My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Minion Horde Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Minion Horde Skeleton Army
Giant Snowball
Skeleton Barrel Minion Horde Skeleton Army Lumberjack
Zap
Skeleton Barrel Minion Horde Skeleton Army
Barbarian Barrel
Skeleton Barrel Valkyrie Wizard Skeleton Army Lumberjack
The Log
Skeleton Barrel Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Minion Horde Skeleton Army
Royal Delivery
Skeleton Barrel Minion Horde Valkyrie Wizard Skeleton Army Lumberjack
Fireball
Skeleton Barrel Minion Horde Wizard Skeleton Army Lumberjack
Poison
Skeleton Barrel Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard Lumberjack
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Skeleton Army Fireball Valkyrie Lumberjack Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Skeleton Army Fireball Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Valkyrie Lumberjack Mega Knight
Minion Horde
Mega Knight Lumberjack
Fireball
Skeleton Barrel Mega Knight
Valkyrie
Lumberjack Skeleton Barrel Wizard
Wizard
Valkyrie Lumberjack Mega Knight
Skeleton Army
Lumberjack
Valkyrie Skeleton Barrel Minion Horde Wizard Mega Knight
Mega Knight
Minion Horde Skeleton Barrel Fireball Wizard Lumberjack

Defense Synergies 0 11

Skeleton Barrel
Fireball Mega Knight
Minion Horde
Fireball
Skeleton Barrel Valkyrie Lumberjack Mega Knight
Valkyrie
Fireball Wizard Lumberjack
Wizard
Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army
Wizard Lumberjack
Lumberjack
Fireball Valkyrie Wizard Skeleton Army
Mega Knight
Skeleton Barrel Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Minion Horde Fireball Valkyrie Wizard
Minion Horde Skeleton Army Lumberjack Valkyrie Mega Knight
Minion Horde Skeleton Army Lumberjack Mega Knight Valkyrie
Minion Horde Skeleton Army Lumberjack Valkyrie Mega Knight
Fireball Valkyrie Skeleton Army Lumberjack Mega Knight
Fireball Skeleton Army Valkyrie Lumberjack Mega Knight
Minion Horde Fireball Wizard
Skeleton Barrel Fireball Valkyrie Mega Knight
Minion Horde Skeleton Army Lumberjack
Skeleton Army Minion Horde Valkyrie Lumberjack Mega Knight
Minion Horde Valkyrie Skeleton Army Fireball Wizard Lumberjack Mega Knight
Minion Horde Fireball Wizard
Minion Horde Skeleton Army Lumberjack Mega Knight Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Mega Knight Minion Horde Lumberjack
Skeleton Army Minion Horde Lumberjack Mega Knight
Minion Horde Skeleton Army Fireball Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Fireball Valkyrie Skeleton Army Lumberjack
Fireball Valkyrie Mega Knight Minion Horde Wizard Skeleton Army Lumberjack
Valkyrie Wizard Fireball Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Skeleton Army Mega Knight Minion Horde Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight Fireball
Fireball Skeleton Barrel Valkyrie Wizard Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Minion Horde Valkyrie
Valkyrie Skeleton Army Lumberjack Mega Knight Minion Horde Fireball
Minion Horde Valkyrie Skeleton Army Lumberjack Mega Knight
Fireball Wizard Skeleton Barrel Minion Horde
Skeleton Army Minion Horde Fireball Valkyrie Lumberjack
Mega Knight Minion Horde Valkyrie Skeleton Army Lumberjack
Minion Horde Mega Knight Fireball Valkyrie Skeleton Army
Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie Lumberjack
Skeleton Army Mega Knight Fireball Valkyrie
Skeleton Army Mega Knight Minion Horde Fireball Valkyrie Wizard Lumberjack
Wizard Minion Horde Fireball Valkyrie Skeleton Army Mega Knight
Skeleton Army Minion Horde Fireball Valkyrie Lumberjack
Valkyrie Mega Knight Minion Horde Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Minion Horde Valkyrie
Fireball Skeleton Barrel
Skeleton Barrel Minion Horde Fireball
Skeleton Barrel Fireball Valkyrie
Fireball Wizard Minion Horde Valkyrie Mega Knight
Fireball Wizard Skeleton Barrel Minion Horde
Minion Horde Wizard
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard
Minion Horde Fireball Lumberjack
Skeleton Barrel Minion Horde Fireball Valkyrie Wizard
Fireball Wizard
Skeleton Barrel Fireball
Skeleton Barrel Minion Horde Fireball
Skeleton Barrel Fireball
Skeleton Barrel Minion Horde Fireball Wizard
Skeleton Barrel Minion Horde Fireball Wizard Mega Knight
Fireball
Minion Horde
Skeleton Barrel Fireball Wizard Mega Knight
Skeleton Barrel Fireball Valkyrie Wizard Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Skeleton Barrel Minion Horde Fireball
Fireball Valkyrie Wizard Mega Knight
Minion Horde
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard Mega Knight
Fireball Skeleton Barrel
Minion Horde Fireball Wizard
Skeleton Barrel Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Skeleton Barrel Minion Horde Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Minion Horde Valkyrie Wizard Lumberjack Mega Knight
Skeleton Barrel Fireball Wizard
Fireball
Minion Horde Mega Knight
Minion Horde Fireball
Fireball
Skeleton Barrel Fireball Mega Knight
Fireball Wizard Mega Knight

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