My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Electro Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse
Giant Snowball
Musketeer Wall Breakers Goblin Curse
Zap
Firecracker Wall Breakers Goblin Curse
Barbarian Barrel
Firecracker Musketeer Wall Breakers Goblin Curse Electro Wizard
The Log
Firecracker Musketeer Wall Breakers Goblin Curse
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers Goblin Curse
Royal Delivery
Firecracker Musketeer Wall Breakers Electro Wizard Mother Witch
Fireball
Firecracker Musketeer Wall Breakers Electro Wizard Mother Witch
Poison
Firecracker Musketeer Goblin Curse Electro Wizard Mother Witch
Lightning
Musketeer Electro Wizard Mother Witch
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Curse Firecracker Musketeer Electro Wizard Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers Goblin Curse Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Curse Electro Wizard Musketeer Wall Breakers Mother Witch Mega Knight
Firecracker
Zap Wall Breakers Mega Knight
Musketeer
Zap Mega Knight
Wall Breakers
Zap Firecracker Electro Wizard Mega Knight
Goblin Curse
Zap
Electro Wizard
Zap Wall Breakers Mega Knight
Mother Witch
Zap Mega Knight
Mega Knight
Zap Firecracker Musketeer Wall Breakers Electro Wizard Mother Witch

Defense Synergies 2 10

Zap
Electro Wizard Mega Knight Firecracker Musketeer Mother Witch
Firecracker
Zap Musketeer Electro Wizard Mega Knight
Musketeer
Zap Firecracker Electro Wizard Mega Knight
Wall Breakers
Goblin Curse
Electro Wizard
Zap Firecracker Musketeer Mega Knight
Mother Witch
Zap Mega Knight
Mega Knight
Zap Firecracker Musketeer Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer Electro Wizard
Zap Firecracker Musketeer Goblin Curse Electro Wizard Mega Knight
Mega Knight Musketeer Goblin Curse Electro Wizard
Firecracker Musketeer Goblin Curse Electro Wizard Mega Knight
Firecracker Mega Knight
Zap Firecracker Musketeer Electro Wizard Mother Witch Mega Knight
Musketeer Electro Wizard Zap Firecracker Goblin Curse
Zap Musketeer Electro Wizard Mega Knight
Musketeer Goblin Curse
Firecracker Musketeer Electro Wizard Mega Knight
Goblin Curse Electro Wizard Mother Witch Zap Firecracker Musketeer Mega Knight
Musketeer Zap Firecracker Goblin Curse Electro Wizard
Mega Knight Zap Musketeer Goblin Curse Electro Wizard
Mega Knight Zap Firecracker Goblin Curse Electro Wizard
Goblin Curse Electro Wizard Mega Knight
Zap Goblin Curse Electro Wizard Mega Knight
Mega Knight Firecracker Musketeer Electro Wizard
Mega Knight Zap Firecracker Musketeer Electro Wizard
Zap Firecracker Musketeer Goblin Curse Electro Wizard Mother Witch Mega Knight
Musketeer Goblin Curse Electro Wizard
Mega Knight Firecracker Musketeer Goblin Curse Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Firecracker Musketeer Mega Knight
Mega Knight Zap Musketeer Electro Wizard
Mega Knight Zap Musketeer Electro Wizard
Musketeer Goblin Curse Mega Knight
Firecracker Mother Witch Zap Musketeer Goblin Curse Electro Wizard
Musketeer Electro Wizard
Mega Knight Goblin Curse
Zap Electro Wizard Mega Knight Firecracker
Musketeer Goblin Curse
Mega Knight Musketeer
Mega Knight Zap Electro Wizard
Mega Knight Goblin Curse
Firecracker Musketeer Goblin Curse Mega Knight
Electro Wizard Zap Firecracker Musketeer
Mega Knight Zap Firecracker Musketeer Goblin Curse Electro Wizard Mother Witch
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Zap Musketeer Goblin Curse Electro Wizard
Firecracker Musketeer
Zap Firecracker Goblin Curse Mega Knight
Firecracker Mother Witch Zap Musketeer Goblin Curse
Firecracker Musketeer
Zap Firecracker Goblin Curse
Zap Firecracker
Musketeer Electro Wizard
Firecracker Zap Musketeer Electro Wizard
Zap Firecracker Musketeer Goblin Curse
Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer Electro Wizard Mega Knight
Zap Firecracker Goblin Curse Mother Witch Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Firecracker Goblin Curse Mother Witch Mega Knight
Firecracker Zap Musketeer Electro Wizard
Zap Musketeer Mega Knight
Zap Firecracker Musketeer Goblin Curse
Zap Firecracker Musketeer Goblin Curse Electro Wizard Mother Witch
Zap Electro Wizard Firecracker Musketeer
Zap Musketeer Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker Goblin Curse
Zap Electro Wizard Musketeer
Zap Firecracker Musketeer Goblin Curse Electro Wizard
Firecracker Musketeer Electro Wizard Mega Knight
Zap Firecracker Musketeer
Zap
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer Electro Wizard
Firecracker Zap Musketeer Electro Wizard
Zap Firecracker Musketeer Electro Wizard Mega Knight
Firecracker Mega Knight

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