My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Bandit Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Witch
Zap
Bats Witch Bandit
Barbarian Barrel
Knight Witch Bandit Magic Archer
The Log
Mini P.E.K.K.A Witch Bandit
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Mini P.E.K.K.A Witch Bandit Magic Archer
Fireball
Witch Bandit Magic Archer
Poison
Bats Witch Magic Archer
Lightning
Knight Mini P.E.K.K.A Witch Bandit Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Bandit Mini P.E.K.K.A Magic Archer Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Bandit Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Mini P.E.K.K.A Bandit
Knight
Bats Witch Magic Archer
Mini P.E.K.K.A
Bats Magic Archer Mega Knight
Witch
Knight Bandit Mega Knight
Bandit
Bats Witch Magic Archer Mega Knight Golden Knight
Magic Archer
Knight Mini P.E.K.K.A Bandit Mega Knight Golden Knight
Mega Knight
Bats Mini P.E.K.K.A Witch Bandit Magic Archer
Golden Knight
Bandit Magic Archer

Defense Synergies 2 13

Bats
Knight Mini P.E.K.K.A Bandit Mega Knight Golden Knight
Knight
Bats Magic Archer Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Bats Knight Witch Magic Archer
Witch
Knight Mini P.E.K.K.A Bandit Mega Knight
Bandit
Bats Witch Magic Archer Mega Knight
Magic Archer
Knight Mini P.E.K.K.A Bandit Mega Knight
Mega Knight
Bats Witch Bandit Magic Archer
Golden Knight
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer Golden Knight
Mini P.E.K.K.A Bats Knight Witch Bandit Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bats Knight Bandit
Mini P.E.K.K.A Witch Bats Knight Bandit Mega Knight
Mini P.E.K.K.A Mega Knight
Bats Bandit Magic Archer Mega Knight
Bats Witch Magic Archer
Bandit Magic Archer Mega Knight Golden Knight
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Bandit Mega Knight
Bats Witch Knight Bandit Magic Archer Mega Knight
Bats Witch Magic Archer
Mini P.E.K.K.A Mega Knight Bats Knight Witch Bandit
Mega Knight Bats Mini P.E.K.K.A Witch Magic Archer Golden Knight
Mini P.E.K.K.A Knight Bandit Mega Knight
Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A Witch
Mega Knight Bats Knight Witch Bandit Magic Archer Golden Knight
Witch Bats Knight Bandit Magic Archer Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Knight Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Witch Bandit
Bandit Knight Mini P.E.K.K.A Magic Archer Mega Knight
Bandit Mega Knight Bats Knight Mini P.E.K.K.A Witch Golden Knight
Mini P.E.K.K.A Mega Knight Bats Knight Bandit
Knight Mini P.E.K.K.A Witch Bandit Mega Knight
Bats Witch Magic Archer
Mini P.E.K.K.A Bats Knight Witch Bandit
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Bats Knight Mini P.E.K.K.A Witch Bandit Magic Archer
Witch
Mega Knight Bats Knight Mini P.E.K.K.A Witch Golden Knight
Mega Knight
Mini P.E.K.K.A Mega Knight Knight Witch Bandit Golden Knight
Witch Magic Archer Mega Knight
Witch Bats Knight Mini P.E.K.K.A Magic Archer Golden Knight
Bats Mega Knight Mini P.E.K.K.A Witch Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Bandit Golden Knight
Bandit Magic Archer Golden Knight
Bandit Magic Archer
Knight
Magic Archer Mega Knight
Bats Witch Magic Archer
Witch Magic Archer
Magic Archer
Bandit Golden Knight
Bats Mini P.E.K.K.A
Knight Bandit Magic Archer Golden Knight
Magic Archer
Knight Bandit Magic Archer Golden Knight
Bandit Magic Archer
Magic Archer
Witch Bandit Magic Archer Golden Knight
Magic Archer Bandit Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bandit Magic Archer Mega Knight
Witch Magic Archer Mega Knight Golden Knight
Magic Archer Mega Knight
Witch Magic Archer Mega Knight
Witch
Witch Bandit Magic Archer Golden Knight
Witch Bandit Magic Archer Mega Knight Golden Knight
Bandit Magic Archer Golden Knight
Bats Witch Magic Archer
Bats Witch
Mini P.E.K.K.A
Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Bats Witch Bandit Magic Archer
Witch Magic Archer
Knight Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Mega Knight
Bats Witch Magic Archer Golden Knight
Bats Witch Magic Archer
Witch Bandit Magic Archer Mega Knight Golden Knight
Mega Knight

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