My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Goblin Barrel Witch Electro Wizard
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Witch Electro Wizard
Fireball
Goblin Barrel Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Fireball Electro Wizard Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Barrel Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Witch The Log Mega Knight
Fireball
Zap The Log Electro Wizard Mega Knight Golden Knight
Goblin Barrel
Mega Knight Golden Knight
Witch
Zap Mega Knight
The Log
Zap Fireball Mega Knight
Electro Wizard
Zap Fireball Mega Knight
Mega Knight
Zap Fireball Goblin Barrel Witch The Log Electro Wizard
Golden Knight
Fireball Goblin Barrel

Defense Synergies 4 13

Zap
Fireball Electro Wizard Mega Knight Witch The Log Golden Knight
Fireball
Zap The Log Electro Wizard Mega Knight Golden Knight
Goblin Barrel
Witch
Zap The Log Electro Wizard Mega Knight
The Log
Fireball Zap Witch Electro Wizard Mega Knight Golden Knight
Electro Wizard
Zap Fireball Witch The Log Mega Knight
Mega Knight
Zap Fireball Witch The Log Electro Wizard
Golden Knight
Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log Electro Wizard Golden Knight
Zap Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Electro Wizard
Witch Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Zap Electro Wizard Mega Knight
Electro Wizard Zap Fireball Witch
Zap Fireball The Log Electro Wizard Mega Knight Golden Knight
Witch
Electro Wizard Mega Knight
Witch Electro Wizard Zap Fireball The Log Mega Knight
Zap Fireball Witch Electro Wizard
Mega Knight Zap Fireball Witch The Log Electro Wizard
Fireball Mega Knight Zap Witch The Log Electro Wizard Golden Knight
Electro Wizard Mega Knight
Zap Fireball The Log Electro Wizard Mega Knight
Mega Knight Fireball Witch Electro Wizard
Fireball Mega Knight Zap Witch The Log Electro Wizard Golden Knight
Zap Witch The Log Fireball Electro Wizard Mega Knight
Electro Wizard
Mega Knight Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap The Log Mega Knight
Mega Knight Zap Witch The Log Electro Wizard Golden Knight
Mega Knight Zap Fireball The Log Electro Wizard
Witch Mega Knight
Fireball Zap Witch Electro Wizard
Fireball Witch Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Fireball Witch The Log
Witch
Mega Knight Witch Golden Knight
Mega Knight Zap Fireball The Log Electro Wizard
Mega Knight Fireball Witch Golden Knight
Fireball Witch Mega Knight
Witch Electro Wizard Zap Fireball The Log Golden Knight
Mega Knight Zap Fireball Witch The Log Electro Wizard Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Golden Knight
Fireball Zap The Log Electro Wizard Golden Knight
Fireball The Log
Fireball The Log
Fireball Zap The Log Mega Knight
Fireball Zap Witch
Witch The Log
Fireball The Log Zap
Fireball The Log Zap Golden Knight
Fireball Electro Wizard
Zap Fireball The Log Electro Wizard Golden Knight
Fireball Zap
Fireball The Log Golden Knight
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log Golden Knight
Fireball The Log Mega Knight
Fireball
Zap Fireball The Log Electro Wizard Mega Knight
Zap Fireball Witch The Log Mega Knight Golden Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Witch Mega Knight
Witch
Fireball The Log Zap Witch Electro Wizard Golden Knight
Fireball Zap Witch The Log Mega Knight Golden Knight
Fireball Zap The Log Golden Knight
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball The Log Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball The Log
Zap Electro Wizard Fireball Witch
Fireball Zap Witch Electro Wizard
The Log Fireball
Fireball Electro Wizard Mega Knight
The Log Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Witch The Log Electro Wizard Golden Knight
Zap Fireball Witch Electro Wizard
Zap Fireball Witch The Log Electro Wizard Mega Knight Golden Knight

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