My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Cannon Goblin Barrel Skeleton Army Witch
Zap
Bats Cannon Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Cannon Goblin Barrel Skeleton Army Witch
The Log
Cannon Goblin Barrel Skeleton Army Witch
Earthquake
Cannon Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Goblin Barrel Skeleton Army Witch
Fireball
Cannon Goblin Barrel Skeleton Army Witch
Poison
Bats Cannon Skeleton Army Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Cannon Goblin Barrel Skeleton Army Fireball Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Cannon Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel
Cannon
Fireball
Mirror Mega Knight
Mirror
Fireball Goblin Barrel Skeleton Army
Goblin Barrel
Mirror Bats Skeleton Army Mega Knight
Skeleton Army
Mirror Goblin Barrel
Witch
Mega Knight
Mega Knight
Bats Fireball Goblin Barrel Witch

Defense Synergies 3 8

Bats
Cannon Mega Knight
Cannon
Mirror Bats Fireball Skeleton Army Witch
Fireball
Mirror Cannon Mega Knight
Mirror
Cannon Fireball Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Mirror Cannon
Witch
Cannon Mega Knight
Mega Knight
Bats Fireball Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Skeleton Army Bats Cannon Witch Mega Knight
Cannon Skeleton Army Witch Mega Knight Bats
Cannon Skeleton Army Witch Bats Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Bats Cannon Mega Knight
Bats Cannon Fireball Witch
Cannon Fireball Mega Knight
Cannon Witch Skeleton Army
Skeleton Army Cannon Mega Knight
Bats Skeleton Army Witch Cannon Fireball Mega Knight
Bats Fireball Witch
Cannon Skeleton Army Mega Knight Bats Fireball Witch
Fireball Skeleton Army Mega Knight Bats Cannon Witch
Skeleton Army Cannon Mega Knight
Skeleton Army Cannon Fireball Mega Knight
Mega Knight Bats Cannon Fireball Skeleton Army Witch
Cannon Fireball Mega Knight Bats Skeleton Army Witch
Witch Bats Cannon Fireball Mega Knight
Cannon
Skeleton Army Mega Knight Bats Cannon Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch
Fireball Mega Knight
Skeleton Army Mega Knight Bats Witch
Skeleton Army Mega Knight Bats Fireball
Cannon Skeleton Army Witch Mega Knight
Fireball Bats Witch
Skeleton Army Bats Fireball Witch
Mega Knight Skeleton Army
Mega Knight Bats Fireball Skeleton Army Witch
Witch Cannon Skeleton Army
Mega Knight Bats Witch
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Cannon Fireball Witch
Cannon Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Fireball
Bats Mega Knight Cannon Fireball Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball Bats Witch
Witch
Fireball
Fireball
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball Mega Knight
Fireball
Bats
Fireball Mega Knight
Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Fireball
Mega Knight
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Mega Knight
Fireball Mega Knight

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