My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Wizard Balloon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Balloon Bandit
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon Bandit
Barbarian Barrel
Goblin Gang Wizard Bandit
The Log
Goblin Gang Mini P.E.K.K.A Goblin Demolisher Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Goblin Demolisher Wizard Balloon Bandit
Fireball
Goblin Gang Wizard Balloon Bandit
Poison
Goblin Gang Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Bandit
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Demolisher Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Bandit Mini P.E.K.K.A Goblin Demolisher Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Bandit Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Balloon Bandit
Mini P.E.K.K.A
Goblin Gang Goblin Demolisher Wizard Rage Mega Knight
Goblin Demolisher
Mini P.E.K.K.A Bandit
Wizard
Mini P.E.K.K.A Rage Balloon Bandit Mega Knight
Rage
Balloon Mini P.E.K.K.A Wizard
Balloon
Rage Goblin Gang Wizard Bandit Mega Knight
Bandit
Goblin Gang Goblin Demolisher Wizard Balloon Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Balloon Bandit

Defense Synergies 0 8

Goblin Gang
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Goblin Gang Goblin Demolisher Wizard
Goblin Demolisher
Mini P.E.K.K.A Bandit
Wizard
Mini P.E.K.K.A Bandit Mega Knight
Rage
Balloon
Bandit
Goblin Gang Goblin Demolisher Wizard Mega Knight
Mega Knight
Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Wizard
Mini P.E.K.K.A Goblin Gang Bandit Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bandit
Mini P.E.K.K.A Goblin Gang Bandit Mega Knight
Mini P.E.K.K.A Goblin Demolisher Mega Knight
Goblin Gang Goblin Demolisher Bandit Mega Knight
Goblin Gang Wizard
Bandit Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Bandit Mega Knight
Goblin Gang Goblin Demolisher Wizard Bandit Mega Knight
Goblin Gang Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard Bandit
Wizard Mega Knight Goblin Gang Mini P.E.K.K.A Goblin Demolisher
Mini P.E.K.K.A Goblin Gang Bandit Mega Knight
Goblin Gang Mini P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Goblin Gang Mini P.E.K.K.A
Mega Knight Goblin Gang Goblin Demolisher Wizard Bandit
Wizard Goblin Demolisher Bandit Mega Knight
Mini P.E.K.K.A
Goblin Gang Goblin Demolisher Wizard Mega Knight Mini P.E.K.K.A Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Bandit
Bandit Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Bandit Mega Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bandit
Goblin Gang Mini P.E.K.K.A Bandit Mega Knight
Wizard Goblin Gang Goblin Demolisher
Goblin Gang Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Bandit
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard Bandit
Wizard Goblin Demolisher Mega Knight
Goblin Gang Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit
Bandit
Wizard Goblin Demolisher Mega Knight
Wizard
Goblin Demolisher Wizard
Goblin Demolisher Wizard
Wizard Bandit
Goblin Gang Mini P.E.K.K.A
Wizard Bandit
Wizard
Bandit
Bandit
Goblin Demolisher Wizard Bandit
Goblin Demolisher Wizard Bandit Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Demolisher Wizard Bandit Mega Knight
Goblin Demolisher Wizard Mega Knight
Mega Knight
Wizard
Goblin Demolisher Wizard Mega Knight
Wizard Bandit
Wizard Bandit Mega Knight
Bandit
Wizard
Wizard
Mini P.E.K.K.A
Wizard Bandit Mega Knight
Mega Knight
Wizard
Goblin Gang Bandit
Wizard
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mega Knight
Goblin Gang
Bandit Mega Knight
Wizard Mega Knight

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