My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Drill
Giant Snowball
Skeletons Bats Goblin Drill Witch Lumberjack
Zap
Skeletons Bats Goblin Drill Witch
Barbarian Barrel
Skeletons Wizard Goblin Drill Witch Lumberjack
The Log
Skeletons Goblin Drill Witch Lumberjack
Earthquake
Skeletons Goblin Drill Witch
Arrows
Skeletons Bats Goblin Drill Witch
Royal Delivery
Skeletons Bats Wizard Goblin Drill Witch Lumberjack
Fireball
Wizard Goblin Drill Witch Lumberjack
Poison
Bats Wizard Goblin Drill Witch
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Goblin Drill Lumberjack Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Zap Goblin Drill

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Zap Goblin Drill Lumberjack
Zap
Bats Witch Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Goblin Drill
Bats Lumberjack Mega Knight
Witch
Zap Lumberjack Mega Knight
Lumberjack
Bats Zap Wizard Goblin Drill Witch Mega Knight
Mega Knight
Bats Zap Wizard Goblin Drill Witch Lumberjack

Defense Synergies 1 17

Skeletons
Bats Zap Wizard Witch Lumberjack
Bats
Skeletons Zap Goblin Drill Lumberjack Mega Knight
Zap
Mega Knight Skeletons Bats Goblin Drill Witch Lumberjack
Wizard
Skeletons Lumberjack Mega Knight
Goblin Drill
Bats Zap Lumberjack
Witch
Skeletons Zap Lumberjack Mega Knight
Lumberjack
Skeletons Bats Zap Wizard Goblin Drill Witch
Mega Knight
Zap Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Lumberjack Skeletons Bats Zap Goblin Drill Witch Mega Knight
Witch Lumberjack Mega Knight Skeletons Bats Goblin Drill
Witch Lumberjack Skeletons Bats Goblin Drill Mega Knight
Lumberjack Mega Knight
Skeletons Bats Zap Lumberjack Mega Knight
Bats Zap Wizard Witch
Zap Mega Knight
Witch Skeletons Goblin Drill Lumberjack
Skeletons Lumberjack Mega Knight
Bats Witch Skeletons Zap Wizard Goblin Drill Lumberjack Mega Knight
Bats Zap Wizard Witch
Goblin Drill Lumberjack Mega Knight Skeletons Bats Zap Wizard Witch
Wizard Mega Knight Bats Zap Goblin Drill Witch Lumberjack
Goblin Drill Lumberjack Mega Knight
Zap Goblin Drill Lumberjack Mega Knight
Wizard Mega Knight Skeletons Bats Goblin Drill Witch Lumberjack
Mega Knight Bats Zap Wizard Goblin Drill Witch Lumberjack
Zap Wizard Goblin Drill Witch Bats Lumberjack Mega Knight
Goblin Drill Lumberjack
Wizard Mega Knight Bats Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Zap Witch
Zap Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Bats Zap Witch
Lumberjack Mega Knight Bats Zap
Skeletons Goblin Drill Witch Lumberjack Mega Knight
Wizard Skeletons Bats Zap Witch
Skeletons Bats Witch Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Skeletons Bats Witch
Witch Skeletons Goblin Drill
Mega Knight Bats Witch Lumberjack
Mega Knight Zap
Mega Knight Skeletons Wizard Witch Lumberjack
Wizard Witch Mega Knight
Witch Skeletons Bats Zap Goblin Drill Lumberjack
Bats Mega Knight Zap Wizard Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Zap
Goblin Drill
Wizard Zap Mega Knight
Wizard Bats Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Bats Lumberjack
Zap Wizard
Zap Wizard
Zap
Zap Wizard Goblin Drill Witch
Wizard Mega Knight
Bats
Zap Wizard Mega Knight
Zap Wizard Witch Mega Knight
Mega Knight
Wizard
Zap Goblin Drill
Zap Wizard Witch Mega Knight
Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Witch
Zap Wizard Witch
Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats Witch
Bats Zap Witch
Zap Witch Mega Knight
Wizard Mega Knight

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