My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Guards Inferno Dragon
Giant Snowball
Bats Wall Breakers Guards Inferno Dragon
Zap
Bats Wall Breakers Guards Inferno Dragon
Barbarian Barrel
Wizard Wall Breakers Guards
The Log
Wall Breakers Guards
Earthquake
Guards
Arrows
Bats Wall Breakers Guards
Royal Delivery
Bats Wizard Wall Breakers Guards Inferno Dragon
Fireball
Wizard Wall Breakers Inferno Dragon
Poison
Bats Wizard Guards
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Arrows Guards Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Wall Breakers Inferno Dragon
Zap
Arrows Bats Wall Breakers Guards Mega Knight
Arrows
Zap Wall Breakers Mega Knight
Wizard
Mega Knight
Wall Breakers
Bats Zap Arrows Mega Knight
Guards
Zap
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Arrows Wizard Wall Breakers

Defense Synergies 2 9

Bats
Zap Inferno Dragon Mega Knight
Zap
Mega Knight Bats Arrows Guards Inferno Dragon
Arrows
Mega Knight Zap
Wizard
Guards Mega Knight
Wall Breakers
Guards
Zap Wizard
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Arrows Bats Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Inferno Dragon Bats Zap Mega Knight
Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Guards Mega Knight
Arrows Mega Knight
Arrows Bats Zap Guards Mega Knight
Bats Inferno Dragon Zap Arrows Wizard
Zap Arrows Mega Knight
Inferno Dragon
Guards Mega Knight
Bats Guards Zap Arrows Wizard Mega Knight
Arrows Inferno Dragon Bats Zap Wizard
Mega Knight Bats Zap Wizard Guards
Wizard Mega Knight Bats Zap Arrows Guards
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Wizard Mega Knight Bats Arrows
Arrows Mega Knight Bats Zap Wizard Guards
Zap Arrows Wizard Bats Guards Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Bats Arrows Guards
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap
Zap Arrows Wizard Inferno Dragon Mega Knight
Guards Mega Knight Bats Zap
Guards Mega Knight Bats Zap
Guards Inferno Dragon Mega Knight
Arrows Wizard Bats Zap
Guards Bats
Mega Knight Inferno Dragon
Zap Mega Knight Bats Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Bats Guards
Mega Knight Zap Arrows Guards
Mega Knight Wizard Guards
Wizard Mega Knight
Guards Bats Zap Inferno Dragon
Bats Arrows Mega Knight Zap Wizard Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards
Wizard Zap Arrows Mega Knight
Arrows Wizard Bats Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Bats Guards
Zap Arrows Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats
Zap Arrows Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mega Knight
Inferno Dragon
Arrows Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Bats Zap Arrows Wizard
Zap Bats Wizard Guards
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Bats Guards
Zap Arrows Wizard
Arrows
Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Mega Knight
Zap Bats Guards
Bats Zap
Zap Mega Knight
Inferno Dragon
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: