My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon
Giant Snowball
Cannon Hog Rider Skeleton Army Witch Balloon
Zap
Cannon Skeleton Army Witch Balloon
Barbarian Barrel
Cannon Wizard Skeleton Army Witch
The Log
Cannon Hog Rider Skeleton Army Witch
Earthquake
Cannon Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Wizard Skeleton Army Witch Balloon
Fireball
Cannon Hog Rider Wizard Skeleton Army Witch Balloon
Poison
Cannon Wizard Skeleton Army Witch Balloon
Lightning
Cannon Wizard Witch Balloon
Rocket
Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Army Fireball Hog Rider Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Skeleton Army Fireball Hog Rider

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider Mega Knight
Hog Rider
Fireball Wizard Witch Balloon Mega Knight
Wizard
Hog Rider Balloon Mega Knight
Skeleton Army
Witch
Hog Rider Mega Knight
Balloon
Hog Rider Wizard Mega Knight
Mega Knight
Fireball Hog Rider Wizard Witch Balloon

Defense Synergies 0 8

Cannon
Fireball Wizard Skeleton Army Witch
Fireball
Cannon Mega Knight
Hog Rider
Wizard
Cannon Skeleton Army Mega Knight
Skeleton Army
Cannon Wizard
Witch
Cannon Mega Knight
Balloon
Mega Knight
Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard
Skeleton Army Cannon Witch Mega Knight
Cannon Skeleton Army Witch Mega Knight
Cannon Skeleton Army Witch Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Cannon Mega Knight
Cannon Fireball Wizard Witch
Cannon Fireball Mega Knight
Cannon Witch Skeleton Army
Skeleton Army Cannon Mega Knight
Skeleton Army Witch Cannon Fireball Wizard Mega Knight
Fireball Wizard Witch
Cannon Skeleton Army Mega Knight Fireball Wizard Witch
Fireball Wizard Skeleton Army Mega Knight Cannon Witch
Skeleton Army Cannon Mega Knight
Skeleton Army Cannon Fireball Mega Knight
Wizard Mega Knight Cannon Fireball Skeleton Army Witch
Cannon Fireball Mega Knight Wizard Skeleton Army Witch
Wizard Witch Cannon Fireball Mega Knight
Cannon
Wizard Skeleton Army Mega Knight Cannon Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch
Fireball Wizard Mega Knight
Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight Fireball
Cannon Skeleton Army Witch Mega Knight
Fireball Wizard Witch
Skeleton Army Fireball Witch
Mega Knight Skeleton Army
Mega Knight Fireball Skeleton Army Witch
Witch Cannon Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Cannon Fireball Wizard Witch
Wizard Cannon Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Fireball
Mega Knight Cannon Fireball Wizard Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Witch Mega Knight
Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball Wizard Mega Knight

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