My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Elixir Golem Wizard Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Rascals Elite Barbarians Elixir Golem Wizard Witch
The Log
Firecracker Rascals Elite Barbarians Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Rascals Witch
Royal Delivery
Firecracker Rascals Elite Barbarians Elixir Golem Wizard Witch
Fireball
Firecracker Rascals Elite Barbarians Elixir Golem Wizard Witch
Poison
Firecracker Rascals Elixir Golem Wizard Witch
Lightning
Elite Barbarians Wizard Witch Goblinstein
Rocket
Rascals Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Rascals Wizard Witch Goblinstein Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Elixir Golem Rascals Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Rascals Elite Barbarians Mega Knight
Rascals
Firecracker
Elite Barbarians
Firecracker Wizard Mega Knight
Elixir Golem
Firecracker Wizard Witch
Wizard
Elite Barbarians Elixir Golem Mega Knight
Witch
Elixir Golem Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Witch
Goblinstein

Defense Synergies 0 6

Firecracker
Rascals Mega Knight
Rascals
Firecracker
Elite Barbarians
Wizard Mega Knight
Elixir Golem
Wizard
Elite Barbarians Mega Knight
Witch
Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians Firecracker Rascals Witch Mega Knight
Witch Mega Knight Rascals Elite Barbarians
Elite Barbarians Witch Firecracker Rascals Mega Knight
Firecracker Elite Barbarians Mega Knight
Firecracker Rascals Mega Knight
Firecracker Rascals Wizard Witch
Rascals Mega Knight
Witch Rascals Elite Barbarians
Elite Barbarians Firecracker Rascals Mega Knight
Witch Firecracker Rascals Wizard Mega Knight
Firecracker Rascals Wizard Witch
Mega Knight Rascals Elite Barbarians Wizard Witch
Wizard Mega Knight Firecracker Rascals Witch
Elite Barbarians Rascals Mega Knight
Rascals Elite Barbarians Mega Knight
Wizard Mega Knight Firecracker Rascals Elite Barbarians Witch
Mega Knight Firecracker Rascals Elite Barbarians Wizard Witch
Wizard Witch Firecracker Rascals Mega Knight
Elite Barbarians
Rascals Wizard Mega Knight Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Elite Barbarians Witch
Firecracker Elite Barbarians Wizard Mega Knight
Mega Knight Rascals Elite Barbarians Witch
Mega Knight Rascals Elite Barbarians
Rascals Elite Barbarians Witch Mega Knight
Firecracker Wizard Rascals Witch
Rascals Elite Barbarians Witch
Mega Knight Rascals Elite Barbarians
Mega Knight Firecracker Elite Barbarians Witch
Witch
Mega Knight Rascals Elite Barbarians Witch
Mega Knight Elite Barbarians
Rascals Elite Barbarians Mega Knight Wizard Witch
Wizard Firecracker Rascals Witch Mega Knight
Rascals Elite Barbarians Witch Firecracker
Mega Knight Firecracker Rascals Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals
Firecracker
Firecracker Rascals
Wizard Firecracker Mega Knight
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Firecracker Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Elite Barbarians Firecracker Wizard Witch
Firecracker Wizard Witch
Elite Barbarians
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Witch
Firecracker Wizard Witch
Firecracker Rascals Wizard Mega Knight
Firecracker Wizard
Firecracker Elite Barbarians Mega Knight
Firecracker Rascals Elite Barbarians Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Wizard Mega Knight

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