My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Fisherman Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Fisherman
Giant Snowball
Goblin Gang Fisherman Little Prince
Zap
Goblin Gang Fisherman Little Prince
Barbarian Barrel
Goblin Gang Wizard Little Prince
The Log
Goblin Gang Fisherman Little Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Little Prince
Royal Delivery
Goblin Gang Wizard Fisherman Little Prince
Fireball
Goblin Gang Wizard Fisherman Little Prince
Poison
Goblin Gang Wizard Fisherman Little Prince
Lightning
Wizard Fisherman Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Fisherman Little Prince Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tornado Fisherman

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Wizard
Tornado Mega Knight
Tornado
Wizard The Log Mega Knight
Lightning
The Log
Tornado Fisherman Mega Knight Little Prince
Fisherman
The Log Mega Knight
Mega Knight
Wizard Tornado The Log Fisherman
Little Prince
The Log

Defense Synergies 1 12

Goblin Gang
The Log Fisherman
Wizard
Tornado The Log Mega Knight
Tornado
Wizard The Log Mega Knight Little Prince
Lightning
The Log
The Log
Goblin Gang Wizard Tornado Lightning Fisherman Mega Knight Little Prince
Fisherman
Goblin Gang The Log Mega Knight
Mega Knight
Wizard Tornado The Log Fisherman
Little Prince
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard The Log
Goblin Gang The Log Fisherman Mega Knight
Goblin Gang Tornado Fisherman Mega Knight Lightning
Goblin Gang Fisherman Mega Knight
Lightning Tornado The Log Mega Knight
Goblin Gang Tornado The Log Mega Knight
Tornado Lightning Goblin Gang Wizard Little Prince
Lightning The Log Mega Knight
Goblin Gang Tornado Fisherman
Goblin Gang Tornado Fisherman Mega Knight Little Prince
Goblin Gang Wizard Tornado The Log Fisherman Mega Knight
Goblin Gang Wizard Tornado
Mega Knight Goblin Gang Wizard Lightning The Log
Wizard Mega Knight Goblin Gang Tornado The Log
Goblin Gang Mega Knight
Tornado Goblin Gang Lightning The Log Fisherman Mega Knight
Wizard Mega Knight Goblin Gang Tornado Fisherman
Mega Knight Goblin Gang Wizard Tornado The Log Fisherman Little Prince
Wizard Tornado The Log Fisherman Mega Knight Little Prince
Tornado Fisherman
Goblin Gang Wizard Mega Knight The Log Fisherman Little Prince
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fisherman
Goblin Gang Wizard Lightning The Log Fisherman Mega Knight
Goblin Gang Mega Knight Lightning The Log Fisherman
Goblin Gang Lightning Mega Knight Tornado The Log Fisherman
Goblin Gang Fisherman Mega Knight
Wizard Goblin Gang Tornado
Goblin Gang Lightning
Mega Knight Fisherman
Lightning Mega Knight Tornado The Log
Goblin Gang
Mega Knight
Lightning Mega Knight Tornado The Log
Lightning Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Tornado Lightning The Log Fisherman Little Prince
Mega Knight Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Tornado The Log Fisherman
Lightning The Log
Lightning The Log
Wizard The Log Mega Knight
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado Lightning
The Log Wizard Tornado Lightning Fisherman
Lightning Goblin Gang Tornado Fisherman
Lightning Wizard Tornado The Log Fisherman
Lightning Wizard Tornado
Lightning The Log Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning Wizard The Log
Lightning Wizard The Log Mega Knight
Lightning Tornado
Lightning Fisherman
Lightning Wizard The Log Fisherman Mega Knight
Lightning Wizard Tornado The Log Mega Knight Little Prince
Lightning The Log Mega Knight
Lightning Wizard Tornado
Tornado Lightning The Log Fisherman
Lightning The Log
Tornado The Log Wizard Mega Knight Little Prince
Fisherman
The Log Wizard Tornado Lightning Fisherman
Lightning Wizard Tornado The Log Fisherman Mega Knight
Lightning Tornado The Log Fisherman
Lightning Wizard Tornado Little Prince
Lightning Wizard
Lightning
Lightning Wizard The Log Mega Knight
Lightning
Mega Knight
Wizard Lightning The Log
Lightning Goblin Gang
Lightning Wizard Tornado
The Log
Lightning Goblin Gang Wizard Mega Knight
The Log Wizard Lightning
Lightning Tornado
Mega Knight
Goblin Gang Tornado Lightning The Log
Tornado Lightning
Lightning Tornado The Log Mega Knight Little Prince
Lightning Wizard Mega Knight
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: