My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army P.E.K.K.A
Fireball
Goblin Gang Wizard Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Tornado Wizard Monk P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Skeleton Army Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
P.E.K.K.A Monk
Wizard
Tornado P.E.K.K.A Mega Knight
Skeleton Army
Tornado
Wizard P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Tornado Goblin Gang Wizard The Log
The Log
Tornado P.E.K.K.A Mega Knight
Mega Knight
Wizard Tornado The Log
Monk
Goblin Gang

Defense Synergies 3 11

Goblin Gang
Skeleton Army P.E.K.K.A The Log
Wizard
Tornado Skeleton Army P.E.K.K.A The Log Mega Knight
Skeleton Army
Goblin Gang Wizard The Log
Tornado
Wizard P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Tornado The Log Goblin Gang Wizard
The Log
P.E.K.K.A Goblin Gang Wizard Skeleton Army Tornado Mega Knight
Mega Knight
Wizard Tornado The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army P.E.K.K.A Goblin Gang The Log Mega Knight Monk
Goblin Gang Skeleton Army Tornado P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Goblin Gang Mega Knight Monk
Skeleton Army Tornado P.E.K.K.A The Log Mega Knight Monk
Goblin Gang Skeleton Army Tornado The Log Mega Knight
Tornado Goblin Gang Wizard
P.E.K.K.A The Log Mega Knight Monk
P.E.K.K.A Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Mega Knight
Goblin Gang Skeleton Army Wizard Tornado The Log Mega Knight
Goblin Gang Wizard Tornado
Skeleton Army P.E.K.K.A Mega Knight Goblin Gang Wizard The Log
Wizard Skeleton Army Mega Knight Goblin Gang Tornado P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Goblin Gang Mega Knight
Skeleton Army Tornado Monk Goblin Gang P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Goblin Gang Skeleton Army Tornado P.E.K.K.A
Mega Knight Goblin Gang Wizard Skeleton Army Tornado The Log
Wizard Tornado The Log Mega Knight
P.E.K.K.A Tornado
Goblin Gang Wizard Skeleton Army Mega Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight P.E.K.K.A
Goblin Gang Wizard The Log Mega Knight Monk
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight The Log
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Tornado The Log Monk
P.E.K.K.A Goblin Gang Skeleton Army Mega Knight
Wizard Goblin Gang Tornado Monk
Goblin Gang Skeleton Army P.E.K.K.A
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Skeleton Army Tornado The Log Monk
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Monk Tornado The Log
Skeleton Army P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Skeleton Army Mega Knight
Goblin Gang Skeleton Army Tornado P.E.K.K.A The Log Monk
Mega Knight Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk Tornado The Log
The Log
The Log
Wizard The Log Mega Knight
Wizard Tornado Monk
Wizard Tornado The Log
The Log Wizard Tornado
The Log Monk Wizard Tornado
Goblin Gang Tornado
Monk Wizard Tornado The Log
Monk Wizard Tornado
The Log
Monk
The Log
Wizard The Log
Wizard The Log Mega Knight
Monk Tornado
Wizard The Log Mega Knight Monk
Wizard Tornado The Log Mega Knight Monk
The Log Mega Knight Monk
Wizard Tornado
Tornado The Log Monk
The Log Monk
Tornado The Log Wizard Mega Knight
The Log Wizard Tornado Monk
Wizard Tornado The Log Mega Knight Monk
Tornado The Log
Wizard Tornado
Wizard
Wizard The Log Mega Knight
Monk
P.E.K.K.A Mega Knight
Wizard The Log Monk
Goblin Gang Skeleton Army
Wizard Tornado Monk
The Log
Goblin Gang Wizard Mega Knight
The Log Wizard
Monk Tornado
P.E.K.K.A Mega Knight
Goblin Gang Tornado The Log
Tornado
Tornado The Log Mega Knight Monk
P.E.K.K.A
Wizard Mega Knight Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: