My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Giant Skeleton P.E.K.K.A Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Drill Giant Skeleton Ram Rider
Giant Snowball
Goblin Drill Ram Rider
Zap
Royal Giant Goblin Drill Ram Rider
Barbarian Barrel
Wizard Goblin Drill Giant Skeleton
The Log
Royal Giant Goblin Drill Giant Skeleton Ram Rider
Earthquake
Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Wizard Goblin Drill Giant Skeleton P.E.K.K.A Ram Rider
Fireball
Wizard Goblin Drill Ram Rider
Poison
Wizard Goblin Drill
Lightning
Wizard Ram Rider Goblinstein
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Giant Skeleton P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Drill Wizard Ram Rider Goblinstein Royal Giant Giant Skeleton P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Goblin Drill Wizard Ram Rider Goblinstein

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Wizard Giant Skeleton
Wizard
Royal Giant Giant Skeleton P.E.K.K.A Ram Rider Mega Knight
Goblin Drill
Mega Knight
Giant Skeleton
Royal Giant Wizard
P.E.K.K.A
Wizard Ram Rider
Ram Rider
Wizard P.E.K.K.A Mega Knight
Mega Knight
Wizard Goblin Drill Ram Rider
Goblinstein

Defense Synergies 0 3

Royal Giant
Wizard
Giant Skeleton P.E.K.K.A Mega Knight
Goblin Drill
Giant Skeleton
Wizard
P.E.K.K.A
Wizard
Ram Rider
Mega Knight
Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
P.E.K.K.A Goblin Drill Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Goblin Drill Giant Skeleton
P.E.K.K.A Goblin Drill Ram Rider Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight
Mega Knight
Ram Rider Wizard
Giant Skeleton P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Goblin Drill
Giant Skeleton Mega Knight
Wizard Goblin Drill Giant Skeleton Ram Rider Mega Knight
Wizard Ram Rider
Goblin Drill P.E.K.K.A Mega Knight Wizard Giant Skeleton Ram Rider
Wizard Mega Knight Goblin Drill P.E.K.K.A
P.E.K.K.A Goblin Drill Ram Rider Mega Knight
Goblin Drill P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Goblin Drill P.E.K.K.A
Mega Knight Wizard Goblin Drill Ram Rider
Wizard Goblin Drill Giant Skeleton Ram Rider Mega Knight
P.E.K.K.A Goblin Drill Ram Rider
Wizard Mega Knight Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton P.E.K.K.A
Wizard Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Ram Rider
Giant Skeleton P.E.K.K.A Mega Knight Ram Rider
Giant Skeleton P.E.K.K.A Goblin Drill Ram Rider Mega Knight
Wizard Ram Rider
P.E.K.K.A Giant Skeleton Ram Rider
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Drill
P.E.K.K.A Mega Knight Giant Skeleton
P.E.K.K.A Mega Knight Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Wizard Ram Rider
Wizard Mega Knight
Goblin Drill Giant Skeleton P.E.K.K.A
Mega Knight Wizard Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Giant Skeleton
Ram Rider
Goblin Drill Giant Skeleton
Giant Skeleton
Wizard Mega Knight
Wizard Ram Rider
Wizard
Wizard Ram Rider
Wizard Ram Rider
Wizard Ram Rider
Wizard
Wizard Goblin Drill
Wizard Mega Knight
Wizard Mega Knight
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Goblin Drill
Wizard Mega Knight
Wizard Ram Rider
Wizard Ram Rider Mega Knight
Wizard
Wizard
Wizard Mega Knight
P.E.K.K.A Giant Skeleton Mega Knight
Wizard
Wizard Ram Rider
Wizard Mega Knight
Wizard
Giant Skeleton
P.E.K.K.A Mega Knight
Giant Skeleton
Giant Skeleton Mega Knight
P.E.K.K.A
Wizard Mega Knight

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