My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Valkyrie Wizard
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Valkyrie Wizard
Fireball
Wizard
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Mini P.E.K.K.A Valkyrie Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Zap Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Mega Knight Zap Mini P.E.K.K.A
Zap
Bats Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Bats Zap Valkyrie Wizard Mega Knight
Valkyrie
Bats Zap Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Wizard
Golden Knight

Defense Synergies 2 16

Skeletons
Bats Zap Mini P.E.K.K.A Wizard
Bats
Skeletons Zap Mini P.E.K.K.A Valkyrie Mega Knight Golden Knight
Zap
Mini P.E.K.K.A Mega Knight Skeletons Bats Valkyrie Golden Knight
Mini P.E.K.K.A
Zap Skeletons Bats Valkyrie Wizard
Valkyrie
Bats Zap Mini P.E.K.K.A Wizard
Wizard
Skeletons Mini P.E.K.K.A Valkyrie Mega Knight Golden Knight
Mega Knight
Zap Bats Wizard
Golden Knight
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Golden Knight
Mini P.E.K.K.A Skeletons Bats Zap Valkyrie Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Bats Valkyrie
Mini P.E.K.K.A Skeletons Bats Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Mega Knight
Skeletons Bats Zap Valkyrie Mega Knight
Bats Zap Wizard
Zap Valkyrie Mega Knight Golden Knight
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Valkyrie Mega Knight
Bats Valkyrie Skeletons Zap Wizard Mega Knight
Bats Zap Wizard
Mini P.E.K.K.A Mega Knight Skeletons Bats Zap Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Zap Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Skeletons Bats Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Bats Zap Wizard Golden Knight
Zap Valkyrie Wizard Bats Mega Knight
Mini P.E.K.K.A
Valkyrie Wizard Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Skeletons Zap
Zap Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Mega Knight Skeletons Bats Zap Mini P.E.K.K.A Valkyrie Golden Knight
Mini P.E.K.K.A Valkyrie Mega Knight Bats Zap
Skeletons Mini P.E.K.K.A Valkyrie Mega Knight
Wizard Skeletons Bats Zap
Mini P.E.K.K.A Skeletons Bats Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Zap Mega Knight Skeletons Bats Mini P.E.K.K.A Valkyrie
Skeletons
Mega Knight Bats Mini P.E.K.K.A Valkyrie Golden Knight
Mega Knight Zap Valkyrie
Mini P.E.K.K.A Mega Knight Skeletons Valkyrie Wizard Golden Knight
Wizard Valkyrie Mega Knight
Skeletons Bats Zap Mini P.E.K.K.A Valkyrie Golden Knight
Bats Valkyrie Mega Knight Zap Mini P.E.K.K.A Wizard Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Golden Knight
Zap Golden Knight
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard Golden Knight
Bats Mini P.E.K.K.A
Zap Valkyrie Wizard Golden Knight
Zap Wizard
Golden Knight
Zap
Zap Wizard Golden Knight
Wizard Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight Golden Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Mega Knight
Zap Wizard Golden Knight
Zap Wizard Mega Knight Golden Knight
Zap Golden Knight
Bats Zap Wizard
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats
Zap Wizard
Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats Golden Knight
Bats Zap
Zap Mega Knight Golden Knight
Wizard Mega Knight

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