My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Bandit
Giant Snowball
Minions Musketeer Wall Breakers
Zap
Minions Firecracker Wall Breakers Bandit
Barbarian Barrel
Firecracker Musketeer Wizard Wall Breakers Bandit
The Log
Firecracker Musketeer Wall Breakers Bandit
Earthquake
Firecracker
Arrows
Minions Firecracker Wall Breakers
Royal Delivery
Minions Firecracker Musketeer Wizard Wall Breakers Bandit
Fireball
Minions Firecracker Musketeer Wizard Wall Breakers Bandit
Poison
Minions Firecracker Musketeer Wizard
Lightning
Musketeer Wizard Bandit
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Minions Firecracker Bandit Musketeer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Minions Firecracker

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Minions Musketeer Wall Breakers Bandit Mega Knight
Minions
Mega Knight Zap Firecracker Wall Breakers Bandit
Firecracker
Zap Minions Wall Breakers Bandit Mega Knight
Musketeer
Zap Bandit Mega Knight
Wizard
Bandit Mega Knight
Wall Breakers
Zap Minions Firecracker Mega Knight
Bandit
Zap Minions Firecracker Musketeer Wizard Mega Knight
Mega Knight
Minions Zap Firecracker Musketeer Wizard Wall Breakers Bandit

Defense Synergies 1 16

Zap
Mega Knight Minions Firecracker Musketeer Bandit
Minions
Zap Firecracker Musketeer Bandit Mega Knight
Firecracker
Zap Minions Musketeer Bandit Mega Knight
Musketeer
Zap Minions Firecracker Bandit Mega Knight
Wizard
Bandit Mega Knight
Wall Breakers
Bandit
Zap Minions Firecracker Musketeer Wizard Mega Knight
Mega Knight
Zap Minions Firecracker Musketeer Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Musketeer Wizard
Zap Minions Firecracker Musketeer Bandit Mega Knight
Mega Knight Minions Musketeer Bandit
Minions Firecracker Musketeer Bandit Mega Knight
Firecracker Mega Knight
Zap Minions Firecracker Musketeer Bandit Mega Knight
Minions Musketeer Zap Firecracker Wizard
Zap Musketeer Bandit Mega Knight
Minions Musketeer
Firecracker Musketeer Bandit Mega Knight
Minions Zap Firecracker Musketeer Wizard Bandit Mega Knight
Minions Musketeer Zap Firecracker Wizard
Mega Knight Zap Minions Musketeer Wizard Bandit
Wizard Mega Knight Zap Minions Firecracker
Bandit Mega Knight
Zap Bandit Mega Knight
Wizard Mega Knight Minions Firecracker Musketeer
Mega Knight Zap Minions Firecracker Musketeer Wizard Bandit
Zap Wizard Minions Firecracker Musketeer Bandit Mega Knight
Musketeer
Wizard Mega Knight Minions Firecracker Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit
Bandit Zap Firecracker Musketeer Wizard Mega Knight
Bandit Mega Knight Zap Minions Musketeer
Mega Knight Zap Musketeer Bandit
Musketeer Bandit Mega Knight
Firecracker Wizard Zap Minions Musketeer
Minions Musketeer Bandit
Mega Knight
Zap Mega Knight Minions Firecracker Bandit
Musketeer
Mega Knight Minions Musketeer
Mega Knight Zap
Mega Knight Wizard Bandit
Wizard Firecracker Musketeer Mega Knight
Zap Minions Firecracker Musketeer
Minions Mega Knight Zap Firecracker Musketeer Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Bandit
Firecracker Zap Musketeer Bandit
Bandit
Firecracker Musketeer
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap Minions Musketeer
Firecracker Musketeer Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard Bandit
Minions Musketeer
Firecracker Zap Musketeer Wizard Bandit
Zap Firecracker Musketeer Wizard
Firecracker Musketeer Bandit
Minions Firecracker Musketeer Bandit
Zap Firecracker Musketeer
Zap Firecracker Musketeer Wizard Bandit
Firecracker Musketeer Wizard Bandit Mega Knight
Minions
Zap Firecracker Musketeer Wizard Bandit Mega Knight
Zap Firecracker Wizard Mega Knight
Minions Musketeer Mega Knight
Wizard
Musketeer
Zap Musketeer
Zap Firecracker Wizard Mega Knight
Firecracker Zap Musketeer Wizard Bandit
Zap Musketeer Wizard Bandit Mega Knight
Zap Firecracker Musketeer Bandit
Zap Firecracker Musketeer Wizard
Zap Minions Firecracker Musketeer Wizard
Zap Musketeer Wizard Bandit Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Minions Musketeer Bandit
Zap Firecracker Musketeer Wizard
Firecracker Musketeer Wizard Mega Knight
Zap Firecracker Musketeer Wizard
Zap
Firecracker Musketeer Mega Knight
Zap Minions Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Bandit Mega Knight
Firecracker Wizard Mega Knight

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