My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Dart Goblin Goblin Barrel
Zap
Dart Goblin Goblin Barrel
Barbarian Barrel
Electro Spirit Dart Goblin Wizard Goblin Barrel Electro Wizard
The Log
Electro Spirit Dart Goblin Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Electro Spirit Dart Goblin Goblin Barrel
Royal Delivery
Electro Spirit Dart Goblin Wizard Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Wizard Goblin Barrel Electro Wizard
Poison
Dart Goblin Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Dart Goblin Goblin Barrel Fireball Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Dart Goblin Goblin Barrel Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball P.E.K.K.A
Dart Goblin
Goblin Barrel P.E.K.K.A Mega Knight
Fireball
Electro Spirit Electro Wizard Mega Knight
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Electro Spirit Dart Goblin Wizard Goblin Barrel
Electro Wizard
P.E.K.K.A Fireball Mega Knight
Mega Knight
Dart Goblin Fireball Wizard Goblin Barrel Electro Wizard

Defense Synergies 0 11

Electro Spirit
Electro Wizard
Dart Goblin
P.E.K.K.A Electro Wizard Mega Knight
Fireball
Electro Wizard Mega Knight
Wizard
P.E.K.K.A Electro Wizard Mega Knight
Goblin Barrel
P.E.K.K.A
Dart Goblin Wizard Electro Wizard
Electro Wizard
Electro Spirit Dart Goblin Fireball Wizard P.E.K.K.A Mega Knight
Mega Knight
Dart Goblin Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard Mega Knight
Fireball P.E.K.K.A Mega Knight
Fireball Electro Spirit Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Electro Spirit Fireball Wizard
Electro Spirit Dart Goblin Fireball P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Electro Spirit Fireball Wizard Mega Knight
Dart Goblin Fireball Wizard Electro Wizard
P.E.K.K.A Mega Knight Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight Electro Spirit Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Fireball P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Fireball P.E.K.K.A Electro Wizard
Fireball Mega Knight Electro Spirit Dart Goblin Wizard Electro Wizard
Wizard Electro Spirit Dart Goblin Fireball Electro Wizard Mega Knight
P.E.K.K.A Dart Goblin Electro Wizard
Wizard Mega Knight Electro Spirit Dart Goblin Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Fireball Electro Wizard
P.E.K.K.A Mega Knight
Fireball Wizard Electro Spirit Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Fireball Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Electro Spirit Fireball
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin
P.E.K.K.A Mega Knight Fireball Electro Wizard
P.E.K.K.A Mega Knight Fireball Wizard
Wizard Dart Goblin Fireball Mega Knight
Electro Wizard Electro Spirit Dart Goblin Fireball P.E.K.K.A
Mega Knight Electro Spirit Dart Goblin Fireball Wizard P.E.K.K.A Electro Wizard
Electro Spirit Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Wizard Mega Knight
Fireball Wizard Electro Spirit Dart Goblin
Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Electro Wizard
Dart Goblin Fireball Wizard Electro Wizard
Fireball Dart Goblin Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard Mega Knight
Fireball
Dart Goblin Fireball Wizard Electro Wizard Mega Knight
Dart Goblin Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Electro Spirit Fireball Wizard Mega Knight
Fireball Dart Goblin Wizard Electro Wizard
Fireball Wizard Mega Knight
Fireball Dart Goblin
Dart Goblin Fireball Wizard Electro Wizard
Electro Wizard Electro Spirit Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard Mega Knight
Electro Spirit Fireball Electro Wizard
P.E.K.K.A Mega Knight
Fireball Wizard
Electro Wizard Electro Spirit Dart Goblin Fireball
Fireball Dart Goblin Wizard Electro Wizard
Fireball
Fireball Dart Goblin Wizard Electro Wizard Mega Knight
Dart Goblin Fireball Wizard
Fireball
Dart Goblin P.E.K.K.A Mega Knight
Electro Spirit Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard Mega Knight
P.E.K.K.A
Fireball Dart Goblin Wizard Mega Knight

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