My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Cannon Cart
Giant Snowball
Dart Goblin Wall Breakers Skeleton Army
Zap
Dart Goblin Wall Breakers Skeleton Army Cannon Cart
Barbarian Barrel
Dart Goblin Wizard Wall Breakers Skeleton Army Cannon Cart Electro Wizard
The Log
Dart Goblin Wall Breakers Skeleton Army Cannon Cart
Earthquake
Skeleton Army
Arrows
Dart Goblin Wall Breakers Skeleton Army
Royal Delivery
Dart Goblin Wizard Wall Breakers Skeleton Army Cannon Cart Electro Wizard
Fireball
Dart Goblin Wizard Wall Breakers Skeleton Army Cannon Cart Electro Wizard
Poison
Dart Goblin Wizard Skeleton Army Electro Wizard
Lightning
Wizard Cannon Cart Electro Wizard
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Dart Goblin Skeleton Army Electro Wizard Wizard Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Dart Goblin Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Wall Breakers Cannon Cart The Log Mega Knight
Wizard
Mega Knight
Wall Breakers
Dart Goblin The Log Electro Wizard Mega Knight
Skeleton Army
Cannon Cart
The Log Dart Goblin Electro Wizard
The Log
Cannon Cart Dart Goblin Wall Breakers Mega Knight
Electro Wizard
Wall Breakers Cannon Cart Mega Knight
Mega Knight
Dart Goblin Wizard Wall Breakers The Log Electro Wizard

Defense Synergies 0 17

Dart Goblin
Skeleton Army Cannon Cart The Log Electro Wizard Mega Knight
Wizard
Skeleton Army Cannon Cart The Log Electro Wizard Mega Knight
Wall Breakers
Skeleton Army
Dart Goblin Wizard Cannon Cart The Log Electro Wizard
Cannon Cart
Dart Goblin Wizard Skeleton Army Electro Wizard
The Log
Dart Goblin Wizard Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Dart Goblin Wizard Skeleton Army Cannon Cart The Log Mega Knight
Mega Knight
Dart Goblin Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Dart Goblin Wizard The Log Electro Wizard
Skeleton Army Dart Goblin Cannon Cart The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Dart Goblin Cannon Cart Electro Wizard
Skeleton Army Dart Goblin Cannon Cart Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Dart Goblin Cannon Cart Electro Wizard Mega Knight
Dart Goblin Electro Wizard Wizard
Dart Goblin Cannon Cart The Log Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Dart Goblin Cannon Cart Electro Wizard Mega Knight
Dart Goblin Skeleton Army Electro Wizard Wizard Cannon Cart The Log Mega Knight
Dart Goblin Wizard Electro Wizard
Skeleton Army Mega Knight Wizard Cannon Cart The Log Electro Wizard
Wizard Skeleton Army Mega Knight Dart Goblin Cannon Cart The Log Electro Wizard
Skeleton Army Cannon Cart Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Wizard Mega Knight Skeleton Army Cannon Cart Electro Wizard
Mega Knight Dart Goblin Wizard Skeleton Army Cannon Cart The Log Electro Wizard
Wizard The Log Dart Goblin Cannon Cart Electro Wizard Mega Knight
Dart Goblin Cannon Cart Electro Wizard
Wizard Skeleton Army Mega Knight Dart Goblin Cannon Cart The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Cannon Cart Electro Wizard
Electro Wizard Wizard Cannon Cart The Log Mega Knight
Skeleton Army Mega Knight Cannon Cart The Log Electro Wizard
Skeleton Army Mega Knight Cannon Cart The Log Electro Wizard
Skeleton Army Cannon Cart Mega Knight
Wizard Dart Goblin Electro Wizard
Skeleton Army Dart Goblin Cannon Cart Electro Wizard
Mega Knight Skeleton Army Cannon Cart
Electro Wizard Mega Knight Skeleton Army Cannon Cart The Log
Dart Goblin Skeleton Army
Mega Knight Dart Goblin Cannon Cart
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Cannon Cart Mega Knight Wizard
Wizard Dart Goblin Skeleton Army Cannon Cart Mega Knight
Skeleton Army Electro Wizard Dart Goblin Cannon Cart The Log
Mega Knight Dart Goblin Wizard Cannon Cart The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin Cannon Cart The Log
Cannon Cart Dart Goblin The Log
Wizard The Log Mega Knight
Wizard Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Electro Wizard
Dart Goblin Wizard Cannon Cart The Log Electro Wizard
Dart Goblin Wizard
Dart Goblin Cannon Cart The Log
Dart Goblin Cannon Cart
Dart Goblin Cannon Cart The Log
Dart Goblin Wizard Cannon Cart The Log
Dart Goblin Wizard Cannon Cart The Log Mega Knight
Dart Goblin Wizard The Log Electro Wizard Mega Knight
Dart Goblin Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Cannon Cart The Log
The Log Wizard Mega Knight
The Log Dart Goblin Wizard Electro Wizard
Wizard The Log Mega Knight
Dart Goblin The Log
Dart Goblin Wizard Electro Wizard
Electro Wizard Dart Goblin Wizard
Dart Goblin Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Dart Goblin Skeleton Army Cannon Cart
Dart Goblin Wizard Electro Wizard
The Log
Dart Goblin Wizard Cannon Cart Electro Wizard Mega Knight
The Log Dart Goblin Wizard
Dart Goblin Cannon Cart Mega Knight
Dart Goblin The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Cannon Cart The Log Electro Wizard Mega Knight
Cannon Cart
Dart Goblin Wizard Mega Knight

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