My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Goblin Gang Hog Rider
Zap
Skeletons Goblin Gang
Barbarian Barrel
Skeletons Goblin Gang Wizard
The Log
Skeletons Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Goblin Gang Hog Rider
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Mini P.E.K.K.A Hog Rider Wizard
Fireball
Goblin Gang Hog Rider Wizard
Poison
Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Mini P.E.K.K.A The Log Mega Knight
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider Wizard The Log Mega Knight
Hog Rider
Zap Goblin Gang The Log Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
The Log
Hog Rider Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Hog Rider Wizard The Log

Defense Synergies 3 12

Skeletons
Zap Mini P.E.K.K.A Wizard The Log
Zap
Mini P.E.K.K.A Mega Knight Skeletons Goblin Gang The Log
Goblin Gang
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Skeletons Goblin Gang Wizard
Hog Rider
Wizard
Skeletons Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Skeletons Zap Goblin Gang Wizard Mega Knight
Mega Knight
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Mini P.E.K.K.A Skeletons Zap Goblin Gang The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Skeletons
Mini P.E.K.K.A Skeletons Goblin Gang Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Skeletons Zap Mega Knight
Zap Goblin Gang Wizard
Zap The Log Mega Knight
Mini P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Mini P.E.K.K.A Mega Knight
Goblin Gang Skeletons Zap Wizard The Log Mega Knight
Zap Goblin Gang Wizard
Mini P.E.K.K.A Mega Knight Skeletons Zap Goblin Gang Wizard The Log
Wizard Mega Knight Zap Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Skeletons Goblin Gang Mini P.E.K.K.A
Mega Knight Zap Goblin Gang Wizard The Log
Zap Wizard The Log Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Mega Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Skeletons Zap
Zap Goblin Gang Mini P.E.K.K.A Wizard The Log Mega Knight
Goblin Gang Mega Knight Skeletons Zap Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Mega Knight Zap The Log
Skeletons Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Skeletons Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Skeletons Mini P.E.K.K.A The Log
Skeletons Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight Skeletons Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Skeletons Zap Mini P.E.K.K.A The Log
Mega Knight Zap Mini P.E.K.K.A Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log Mega Knight
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Mini P.E.K.K.A
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard
Zap Wizard The Log Mega Knight
Zap The Log
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Goblin Gang
Zap Wizard
The Log
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
The Log Zap Wizard
Zap
Mega Knight
Zap Goblin Gang The Log
Zap
Zap The Log Mega Knight
Wizard Mega Knight

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