My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Sparky
Giant Snowball
Balloon
Zap
Balloon Sparky
Barbarian Barrel
Wizard Electro Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Wizard Balloon P.E.K.K.A Electro Wizard Sparky
Fireball
Wizard Balloon Electro Wizard Sparky
Poison
Wizard Balloon Electro Wizard Sparky
Lightning
Wizard Balloon Electro Wizard Sparky
Rocket
Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Electro Wizard Wizard Balloon Rocket Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Electro Wizard Wizard Balloon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard Sparky Mega Knight
Wizard
Balloon P.E.K.K.A Sparky Mega Knight
Rocket
Balloon
Wizard Electro Wizard Sparky Mega Knight
P.E.K.K.A
Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Fireball Balloon Sparky Mega Knight
Sparky
Fireball Wizard Balloon Electro Wizard
Mega Knight
Fireball Wizard Balloon Electro Wizard

Defense Synergies 0 7

Fireball
Electro Wizard Mega Knight
Wizard
P.E.K.K.A Electro Wizard Mega Knight
Rocket
Balloon
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Fireball Wizard P.E.K.K.A Mega Knight
Sparky
Mega Knight
Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard Electro Wizard Sparky
P.E.K.K.A Sparky Electro Wizard Mega Knight
Rocket P.E.K.K.A Sparky Mega Knight Electro Wizard
P.E.K.K.A Sparky Electro Wizard Mega Knight
Fireball Rocket P.E.K.K.A Sparky Mega Knight
Fireball Electro Wizard Mega Knight
Rocket Electro Wizard Fireball Wizard
Rocket Fireball P.E.K.K.A Electro Wizard Sparky Mega Knight
P.E.K.K.A Sparky
Electro Wizard Sparky Mega Knight
Electro Wizard Fireball Wizard Mega Knight
Fireball Wizard Electro Wizard
P.E.K.K.A Sparky Mega Knight Fireball Wizard Rocket Electro Wizard
Fireball Wizard Rocket Sparky Mega Knight P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Electro Wizard Mega Knight
Rocket Fireball P.E.K.K.A Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Fireball P.E.K.K.A Electro Wizard
Fireball Mega Knight Wizard Electro Wizard
Wizard Fireball Electro Wizard Mega Knight
P.E.K.K.A Sparky Electro Wizard
Wizard Mega Knight Fireball P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A Electro Wizard Sparky
Fireball Electro Wizard Wizard Rocket Mega Knight
P.E.K.K.A Mega Knight Rocket Electro Wizard Sparky
Rocket P.E.K.K.A Mega Knight Fireball Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Fireball Wizard Rocket Electro Wizard
Rocket P.E.K.K.A Sparky Fireball Electro Wizard
P.E.K.K.A Mega Knight Sparky
Rocket P.E.K.K.A Electro Wizard Mega Knight Fireball Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Sparky
Rocket P.E.K.K.A Mega Knight Fireball Electro Wizard
Rocket P.E.K.K.A Mega Knight Fireball Wizard Sparky
Wizard Fireball Sparky Mega Knight
Electro Wizard Sparky Fireball Rocket P.E.K.K.A
Mega Knight Fireball Wizard P.E.K.K.A Electro Wizard Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Sparky
Fireball Electro Wizard
Rocket Fireball Sparky
Fireball Rocket Sparky
Fireball Wizard Rocket Sparky Mega Knight
Fireball Wizard Rocket
Wizard Sparky
Fireball Wizard
Fireball Wizard
Rocket Fireball Electro Wizard Sparky
Rocket Fireball Wizard Electro Wizard Sparky
Fireball Wizard Rocket
Rocket Fireball Sparky
Fireball Rocket
Fireball Sparky
Rocket Fireball Wizard Sparky
Fireball Wizard Rocket Sparky Mega Knight
Fireball Rocket Sparky
Rocket Sparky
Rocket Fireball Wizard Electro Wizard Sparky Mega Knight
Rocket Fireball Wizard Mega Knight
Rocket Fireball Sparky Mega Knight
Rocket Fireball Wizard
Rocket Sparky
Rocket Fireball
Fireball Wizard Sparky Mega Knight
Fireball Wizard Electro Wizard Sparky
Fireball Wizard Sparky Mega Knight
Fireball Rocket Sparky
Fireball Wizard Electro Wizard Sparky
Rocket Electro Wizard Fireball Wizard
Fireball Sparky
Fireball Wizard Rocket Sparky Mega Knight
Rocket Fireball Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Rocket Fireball Wizard Sparky
Electro Wizard Fireball Rocket
Fireball Rocket Wizard Electro Wizard
Fireball
Fireball Wizard Rocket Electro Wizard Sparky Mega Knight
Fireball Wizard
Rocket Fireball Sparky
P.E.K.K.A Sparky Mega Knight
Fireball Rocket Electro Wizard Sparky
Fireball Rocket Electro Wizard
Fireball Rocket Electro Wizard Sparky Mega Knight
P.E.K.K.A Sparky
Fireball Wizard Rocket Sparky Mega Knight

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