My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Witch Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Sparky Skeleton King
Giant Snowball
Spear Goblins Bats Witch Skeleton King
Zap
Spear Goblins Bats Witch Sparky Skeleton King
Barbarian Barrel
Spear Goblins Wizard Witch Sparky Skeleton King
The Log
Spear Goblins Witch Sparky Skeleton King
Earthquake
Spear Goblins Witch Skeleton King
Arrows
Spear Goblins Bats Witch Skeleton King
Royal Delivery
Spear Goblins Bats Wizard Witch Sparky Skeleton King
Fireball
Wizard Witch Sparky Skeleton King
Poison
Spear Goblins Bats Wizard Witch Sparky Skeleton King
Lightning
Wizard Witch Sparky Skeleton King
Rocket
Wizard Witch Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Bats Skeleton King Wizard Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Bats Skeleton King

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Sparky Mega Knight
Bats
Mega Knight Sparky Skeleton King
Wizard
Sparky Mega Knight
Mirror
Sparky
Witch
Mega Knight Skeleton King
Sparky
Spear Goblins Bats Wizard Mirror
Mega Knight
Bats Spear Goblins Wizard Witch
Skeleton King
Bats Witch

Defense Synergies 0 11

Spear Goblins
Bats Mega Knight Skeleton King
Bats
Spear Goblins Sparky Mega Knight Skeleton King
Wizard
Mega Knight Skeleton King
Mirror
Sparky Mega Knight
Witch
Mega Knight
Sparky
Bats Mirror
Mega Knight
Spear Goblins Bats Wizard Mirror Witch
Skeleton King
Spear Goblins Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Sparky
Sparky Bats Witch Mega Knight
Witch Sparky Mega Knight Bats
Witch Sparky Bats Mega Knight Skeleton King
Sparky Mega Knight
Spear Goblins Bats Mega Knight
Bats Spear Goblins Wizard Witch
Sparky Mega Knight
Witch Sparky Skeleton King
Spear Goblins Sparky Mega Knight
Bats Witch Spear Goblins Wizard Mega Knight Skeleton King
Spear Goblins Bats Wizard Witch
Sparky Mega Knight Bats Wizard Witch
Wizard Sparky Mega Knight Bats Witch Skeleton King
Sparky Mega Knight Skeleton King
Sparky Mega Knight
Wizard Sparky Mega Knight Bats Witch
Mega Knight Spear Goblins Bats Wizard Witch
Wizard Witch Spear Goblins Bats Mega Knight
Sparky
Wizard Mega Knight Spear Goblins Bats Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Witch Sparky
Wizard Mega Knight
Mega Knight Spear Goblins Bats Witch Sparky
Mega Knight Bats Sparky
Witch Sparky Mega Knight
Wizard Bats Witch
Sparky Spear Goblins Bats Witch
Mega Knight Sparky
Mega Knight Spear Goblins Bats Witch Sparky
Witch Sparky
Mega Knight Bats Witch Sparky
Mega Knight
Mega Knight Wizard Witch Sparky Skeleton King
Wizard Witch Sparky Mega Knight
Witch Sparky Spear Goblins Bats Skeleton King
Bats Mega Knight Wizard Witch Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Sparky
Wizard Sparky Mega Knight
Wizard Spear Goblins Bats Witch
Wizard Witch Sparky
Wizard
Wizard
Bats Sparky
Wizard Sparky
Wizard
Sparky
Sparky
Spear Goblins Wizard Witch Sparky
Wizard Sparky Mega Knight
Sparky
Bats Sparky
Wizard Sparky Mega Knight
Wizard Witch Mega Knight
Sparky Mega Knight
Wizard
Sparky
Wizard Witch Sparky Mega Knight
Witch
Wizard Witch Sparky
Wizard Witch Sparky Mega Knight
Sparky
Bats Wizard Witch Sparky
Bats Wizard Witch
Sparky
Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Spear Goblins Bats Witch
Wizard Witch
Wizard Sparky Mega Knight
Wizard Skeleton King
Sparky
Sparky Mega Knight
Bats Witch Sparky Skeleton King
Bats Witch
Witch Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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