My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Suspicious Bush Wizard Dark Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince
Giant Snowball
Bomber Dart Goblin
Zap
Bomber Dart Goblin Dark Prince
Barbarian Barrel
Bomber Dart Goblin Wizard Dark Prince
The Log
Bomber Suspicious Bush Dart Goblin Dark Prince
Earthquake
Bomber
Arrows
Bomber Suspicious Bush Dart Goblin
Royal Delivery
Bomber Dart Goblin Wizard Dark Prince
Fireball
Bomber Suspicious Bush Dart Goblin Wizard
Poison
Bomber Suspicious Bush Dart Goblin Wizard
Lightning
Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Suspicious Bush Dart Goblin Dark Prince Golden Knight Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Suspicious Bush Dart Goblin Dark Prince

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Dark Prince Mega Knight
Suspicious Bush
Dart Goblin
Dark Prince Mega Knight
Wizard
Dark Prince Mega Knight
Dark Prince
Bomber Dart Goblin Wizard Lightning
Lightning
Dark Prince
Mega Knight
Bomber Dart Goblin Wizard
Golden Knight

Defense Synergies 0 8

Bomber
Dark Prince Golden Knight
Suspicious Bush
Dart Goblin
Dark Prince Mega Knight Golden Knight
Wizard
Dark Prince Mega Knight Golden Knight
Dark Prince
Bomber Dart Goblin Wizard
Lightning
Mega Knight
Dart Goblin Wizard
Golden Knight
Bomber Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Dart Goblin Wizard Golden Knight
Dart Goblin Dark Prince Mega Knight
Mega Knight Bomber Dart Goblin Dark Prince Lightning
Dart Goblin Dark Prince Mega Knight
Lightning Bomber Dark Prince Mega Knight
Bomber Dart Goblin Dark Prince Mega Knight
Dart Goblin Lightning Wizard
Lightning Dart Goblin Mega Knight Golden Knight
Bomber Dart Goblin Dark Prince Mega Knight
Dart Goblin Bomber Wizard Dark Prince Mega Knight
Dart Goblin Wizard
Mega Knight Bomber Wizard Dark Prince Lightning
Bomber Wizard Mega Knight Dart Goblin Dark Prince Golden Knight
Mega Knight
Lightning Mega Knight
Wizard Mega Knight Bomber Dark Prince
Mega Knight Bomber Dart Goblin Wizard Dark Prince Golden Knight
Wizard Bomber Dart Goblin Dark Prince Mega Knight
Dart Goblin
Bomber Wizard Dark Prince Mega Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince
Bomber Wizard Lightning Mega Knight
Mega Knight Dark Prince Lightning Golden Knight
Dark Prince Lightning Mega Knight
Dark Prince Mega Knight
Wizard Dart Goblin
Dark Prince Dart Goblin Lightning
Mega Knight Dark Prince
Lightning Mega Knight Dark Prince
Dart Goblin
Mega Knight Dart Goblin Dark Prince Golden Knight
Lightning Mega Knight Dark Prince
Dark Prince Lightning Mega Knight Wizard Golden Knight
Wizard Bomber Dart Goblin Mega Knight
Bomber Dart Goblin Dark Prince Lightning Golden Knight
Mega Knight Bomber Dart Goblin Wizard Dark Prince Golden Knight
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Golden Knight
Dart Goblin Golden Knight
Lightning Dart Goblin
Lightning Dart Goblin Dark Prince
Bomber Wizard Dark Prince Mega Knight
Wizard Dart Goblin
Bomber Dart Goblin Wizard
Dart Goblin Wizard Lightning
Dart Goblin Wizard Lightning Golden Knight
Lightning
Lightning Dart Goblin Wizard Dark Prince Golden Knight
Lightning Dart Goblin Wizard
Lightning Dart Goblin Golden Knight
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Bomber Dart Goblin Wizard Golden Knight
Lightning Dart Goblin Wizard Mega Knight
Lightning
Bomber Lightning
Lightning Bomber Dart Goblin Wizard Dark Prince Mega Knight
Lightning Bomber Dart Goblin Wizard Mega Knight Golden Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Bomber Wizard Dark Prince Mega Knight
Dart Goblin Wizard Lightning Golden Knight
Lightning Wizard Mega Knight Golden Knight
Lightning Dart Goblin Golden Knight
Lightning Dart Goblin Wizard
Lightning Dart Goblin Wizard
Lightning
Lightning Bomber Dart Goblin Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Dart Goblin Dark Prince
Lightning Dart Goblin Wizard
Lightning Dart Goblin Wizard Dark Prince Mega Knight
Bomber Dart Goblin Wizard Lightning
Lightning
Dart Goblin Dark Prince Mega Knight
Dart Goblin Lightning Golden Knight
Dart Goblin Lightning
Lightning Dart Goblin Dark Prince Mega Knight Golden Knight
Lightning Dart Goblin Wizard Mega Knight

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