My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Goblin Giant P.E.K.K.A Princess Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch Princess
Zap
Goblin Barrel Witch Goblin Giant Princess
Barbarian Barrel
Wizard Goblin Barrel Witch Princess
The Log
Goblin Barrel Witch Princess
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Princess
Royal Delivery
Wizard Goblin Barrel Witch P.E.K.K.A Princess
Fireball
Wizard Goblin Barrel Witch Princess
Poison
Wizard Witch Princess
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Princess Golden Knight Wizard Witch Goblin Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Princess Golden Knight Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Goblin Giant P.E.K.K.A Mega Knight
Goblin Barrel
Goblin Giant P.E.K.K.A Princess Mega Knight Golden Knight
Witch
Goblin Giant P.E.K.K.A Mega Knight
Goblin Giant
Wizard Goblin Barrel Witch
P.E.K.K.A
Wizard Goblin Barrel Witch Princess
Princess
Goblin Barrel P.E.K.K.A Mega Knight
Mega Knight
Wizard Goblin Barrel Witch Princess
Golden Knight
Goblin Barrel

Defense Synergies 0 8

Wizard
P.E.K.K.A Mega Knight Golden Knight
Goblin Barrel
Witch
Mega Knight
Goblin Giant
Princess
P.E.K.K.A
Wizard Princess
Princess
Goblin Giant P.E.K.K.A Mega Knight Golden Knight
Mega Knight
Wizard Witch Princess
Golden Knight
Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant Golden Knight
P.E.K.K.A Witch Mega Knight
Witch P.E.K.K.A Mega Knight
Witch P.E.K.K.A Mega Knight
P.E.K.K.A Princess Mega Knight
Mega Knight
Wizard Witch Princess
Goblin Giant P.E.K.K.A Mega Knight Golden Knight
Witch P.E.K.K.A Princess
Mega Knight
Witch Wizard Goblin Giant Princess Mega Knight
Wizard Witch Princess
P.E.K.K.A Mega Knight Wizard Witch
Wizard Mega Knight Witch P.E.K.K.A Princess Golden Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Wizard Mega Knight Witch P.E.K.K.A
Mega Knight Wizard Witch Golden Knight
Wizard Witch Princess Mega Knight
P.E.K.K.A
Wizard Mega Knight Witch Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A
Wizard Mega Knight
P.E.K.K.A Mega Knight Witch Goblin Giant Golden Knight
P.E.K.K.A Mega Knight Goblin Giant
P.E.K.K.A Witch Goblin Giant Mega Knight
Wizard Witch Goblin Giant Princess
P.E.K.K.A Witch Goblin Giant
P.E.K.K.A Mega Knight Goblin Giant
P.E.K.K.A Mega Knight Witch
Witch P.E.K.K.A Goblin Giant
P.E.K.K.A Mega Knight Witch Golden Knight
P.E.K.K.A Mega Knight Goblin Giant
P.E.K.K.A Mega Knight Wizard Witch Goblin Giant Golden Knight
Wizard Witch Princess Mega Knight
Witch Goblin Giant P.E.K.K.A Golden Knight
Mega Knight Wizard Witch P.E.K.K.A Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Golden Knight
Princess Golden Knight
Goblin Giant
Wizard Mega Knight
Wizard Witch Goblin Giant Princess
Wizard Witch Princess
Wizard Princess
Wizard Golden Knight
Wizard Princess Golden Knight
Wizard Princess
Princess Golden Knight
Princess
Princess
Wizard Witch Princess Golden Knight
Wizard Princess Mega Knight
Wizard Princess Mega Knight
Wizard Witch Princess Mega Knight Golden Knight
Mega Knight
Wizard Princess
Wizard Witch Princess Mega Knight
Witch
Wizard Witch Princess Golden Knight
Wizard Witch Princess Mega Knight Golden Knight
Golden Knight
Wizard Witch Princess
Wizard Witch
Wizard Mega Knight
Princess
P.E.K.K.A Mega Knight
Wizard Princess
Witch Princess
Wizard Witch Princess
Wizard Princess Mega Knight
Wizard Princess
P.E.K.K.A Mega Knight
Witch Princess Golden Knight
Witch Princess
Witch Goblin Giant Princess Mega Knight Golden Knight
P.E.K.K.A
Wizard Mega Knight

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