My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Fire Spirit Bats Skeleton Barrel
Zap
Fire Spirit Bats Skeleton Barrel
Barbarian Barrel
Fire Spirit Skeleton Barrel Tesla Wizard
The Log
Fire Spirit Skeleton Barrel
Earthquake
Tesla
Arrows
Fire Spirit Bats Skeleton Barrel
Royal Delivery
Fire Spirit Bats Skeleton Barrel Wizard
Fireball
Skeleton Barrel Tesla Wizard
Poison
Bats Skeleton Barrel Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Barbarian Barrel Skeleton Barrel Tesla Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Barbarian Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Skeleton Barrel
Bats
Skeleton Barrel Mega Knight Zap Barbarian Barrel
Zap
Fire Spirit Bats Skeleton Barrel Barbarian Barrel Mega Knight
Skeleton Barrel
Bats Fire Spirit Zap Mega Knight
Tesla
Wizard
Mega Knight
Barbarian Barrel
Bats Zap Mega Knight
Mega Knight
Bats Zap Skeleton Barrel Wizard Barbarian Barrel

Defense Synergies 1 14

Fire Spirit
Zap
Bats
Zap Tesla Barbarian Barrel Mega Knight
Zap
Mega Knight Fire Spirit Bats Skeleton Barrel Tesla Barbarian Barrel
Skeleton Barrel
Zap Mega Knight
Tesla
Bats Zap Wizard Barbarian Barrel
Wizard
Tesla Barbarian Barrel Mega Knight
Barbarian Barrel
Bats Zap Tesla Wizard Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Tesla Wizard Barbarian Barrel
Bats Zap Tesla Mega Knight
Tesla Mega Knight Fire Spirit Bats
Tesla Bats Mega Knight
Barbarian Barrel Mega Knight
Barbarian Barrel Fire Spirit Bats Zap Tesla Mega Knight
Bats Tesla Fire Spirit Zap Wizard
Zap Skeleton Barrel Tesla Barbarian Barrel Mega Knight
Tesla
Fire Spirit Tesla Barbarian Barrel Mega Knight
Bats Zap Tesla Wizard Barbarian Barrel Mega Knight
Tesla Bats Zap Wizard
Tesla Mega Knight Fire Spirit Bats Zap Wizard
Fire Spirit Wizard Mega Knight Bats Zap Tesla Barbarian Barrel
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Wizard Mega Knight Bats
Fire Spirit Tesla Mega Knight Bats Zap Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel Fire Spirit Bats Tesla Mega Knight
Tesla
Wizard Mega Knight Fire Spirit Bats Tesla Barbarian Barrel
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Barbarian Barrel
Zap Skeleton Barrel Tesla Wizard Barbarian Barrel Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap Tesla Barbarian Barrel
Tesla Mega Knight
Fire Spirit Wizard Bats Zap Skeleton Barrel Tesla
Bats Tesla
Mega Knight Tesla
Zap Mega Knight Bats Barbarian Barrel
Tesla
Mega Knight Bats Tesla
Mega Knight Zap
Mega Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Bats Zap Barbarian Barrel
Bats Mega Knight Zap Tesla Wizard Barbarian Barrel
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Barbarian Barrel
Zap Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Wizard Fire Spirit Zap Barbarian Barrel Mega Knight
Wizard Fire Spirit Bats Zap Skeleton Barrel
Fire Spirit Wizard
Fire Spirit Zap Skeleton Barrel Wizard Barbarian Barrel
Zap Skeleton Barrel Wizard
Fire Spirit Bats
Zap Skeleton Barrel Wizard Barbarian Barrel
Fire Spirit Zap Wizard
Fire Spirit Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Zap Skeleton Barrel Barbarian Barrel
Zap Skeleton Barrel Wizard Barbarian Barrel
Skeleton Barrel Wizard Barbarian Barrel Mega Knight
Barbarian Barrel
Bats
Fire Spirit Zap Skeleton Barrel Wizard Barbarian Barrel Mega Knight
Fire Spirit Zap Skeleton Barrel Wizard Barbarian Barrel Mega Knight
Mega Knight
Wizard
Zap Skeleton Barrel Barbarian Barrel
Zap Fire Spirit Wizard Barbarian Barrel Mega Knight
Zap Skeleton Barrel Wizard Barbarian Barrel
Zap Skeleton Barrel Wizard Mega Knight
Zap Skeleton Barrel Barbarian Barrel
Fire Spirit Bats Zap Wizard
Zap Bats Skeleton Barrel Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Skeleton Barrel Fire Spirit Bats Barbarian Barrel
Fire Spirit Zap Wizard
Barbarian Barrel
Wizard Mega Knight
Zap Skeleton Barrel Wizard
Zap
Mega Knight
Zap Bats
Bats Zap
Zap Skeleton Barrel Barbarian Barrel Mega Knight
Wizard Mega Knight

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