My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Electro Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard Sparky
The Log
Elite Barbarians Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Electro Wizard Inferno Dragon Sparky
Fireball
Elite Barbarians Wizard Electro Wizard Inferno Dragon Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Elite Barbarians Wizard Electro Wizard Inferno Dragon Sparky
Rocket
Elite Barbarians Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Electro Giant Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Wizard Inferno Dragon Wizard Elite Barbarians Rocket Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Electro Wizard Inferno Dragon Wizard Elite Barbarians

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Sparky Mega Knight
Wizard
Elite Barbarians Sparky Mega Knight
Rocket
Electro Giant
Electro Giant
Rocket Inferno Dragon Sparky
Electro Wizard
Sparky Mega Knight
Inferno Dragon
Mega Knight Electro Giant
Sparky
Elite Barbarians Wizard Electro Giant Electro Wizard
Mega Knight
Inferno Dragon Elite Barbarians Wizard Electro Wizard

Defense Synergies 0 8

Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Electro Wizard Mega Knight
Rocket
Electro Giant
Inferno Dragon
Electro Wizard
Wizard Inferno Dragon Mega Knight
Inferno Dragon
Electro Giant Electro Wizard Mega Knight
Sparky
Mega Knight
Elite Barbarians Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Wizard Sparky
Elite Barbarians Inferno Dragon Sparky Electro Wizard Mega Knight
Rocket Sparky Mega Knight Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Sparky Electro Wizard Mega Knight
Elite Barbarians Rocket Sparky Mega Knight
Electro Wizard Mega Knight
Rocket Electro Wizard Inferno Dragon Wizard
Rocket Electro Giant Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky Elite Barbarians
Elite Barbarians Electro Wizard Sparky Mega Knight
Electro Wizard Wizard Electro Giant Mega Knight
Inferno Dragon Wizard Electro Wizard
Sparky Mega Knight Elite Barbarians Wizard Rocket Electro Wizard
Wizard Rocket Sparky Mega Knight Electro Wizard
Elite Barbarians Inferno Dragon Sparky Electro Wizard Mega Knight
Rocket Elite Barbarians Electro Giant Electro Wizard Inferno Dragon Sparky Mega Knight
Wizard Sparky Mega Knight Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Wizard Electro Wizard
Wizard Electro Wizard Inferno Dragon Mega Knight
Sparky Elite Barbarians Electro Wizard Inferno Dragon
Wizard Mega Knight Elite Barbarians Electro Giant Electro Wizard Sparky
Elite Barbarians Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Giant Electro Wizard Sparky
Electro Wizard Elite Barbarians Wizard Rocket Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Rocket Electro Wizard Sparky
Rocket Mega Knight Elite Barbarians Electro Wizard Sparky
Elite Barbarians Inferno Dragon Sparky Mega Knight
Wizard Rocket Electro Giant Electro Wizard
Rocket Sparky Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Inferno Dragon Sparky
Rocket Electro Wizard Mega Knight Elite Barbarians Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Elite Barbarians Sparky
Rocket Mega Knight Elite Barbarians Electro Giant Electro Wizard
Elite Barbarians Rocket Mega Knight Wizard Sparky
Wizard Electro Giant Sparky Mega Knight
Elite Barbarians Electro Giant Electro Wizard Sparky Rocket Inferno Dragon
Mega Knight Elite Barbarians Wizard Electro Giant Electro Wizard Inferno Dragon Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Electro Wizard
Rocket Sparky
Rocket Sparky
Wizard Rocket Sparky Mega Knight
Wizard Electro Giant Rocket
Wizard Sparky
Wizard
Wizard
Rocket Elite Barbarians Electro Wizard Sparky
Rocket Wizard Electro Wizard Sparky
Wizard Rocket
Rocket Elite Barbarians Sparky
Rocket
Elite Barbarians Sparky
Rocket Wizard Sparky
Wizard Rocket Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Wizard Electro Wizard Sparky Mega Knight
Rocket Wizard Electro Giant Mega Knight
Rocket Sparky Mega Knight
Rocket Wizard
Rocket Sparky
Rocket
Electro Giant Wizard Sparky Mega Knight
Inferno Dragon
Wizard Electro Wizard Sparky
Wizard Sparky Mega Knight
Rocket Sparky
Elite Barbarians Wizard Electro Giant Electro Wizard Sparky
Rocket Electro Wizard Wizard Electro Giant
Elite Barbarians Sparky
Wizard Rocket Sparky Mega Knight
Rocket Electro Wizard Sparky
Sparky Mega Knight
Rocket Wizard Sparky
Electro Wizard Rocket
Rocket Wizard Electro Wizard
Wizard Rocket Electro Wizard Sparky Mega Knight
Wizard
Rocket Electro Giant Sparky
Elite Barbarians Sparky Mega Knight
Electro Giant Elite Barbarians Rocket Electro Wizard Sparky
Rocket Electro Wizard
Rocket Electro Giant Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Wizard Rocket Sparky Mega Knight

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