My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Ice Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Ice Wizard Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Ice Wizard Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Ice Wizard Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Ice Wizard Fireball Mini P.E.K.K.A

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A
Fireball
Electro Wizard Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Ice Wizard Electro Wizard Lumberjack Mega Knight
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Ice Wizard
Mini P.E.K.K.A Lumberjack
Electro Wizard
Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Mini P.E.K.K.A Wizard Ice Wizard Electro Wizard Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Wizard Electro Wizard Lumberjack

Defense Synergies 1 19

Goblin Gang
Mini P.E.K.K.A Ice Wizard Electro Wizard Lumberjack
Fireball
Mini P.E.K.K.A Ice Wizard Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A
Electro Wizard Goblin Gang Fireball Wizard Ice Wizard
Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard Lumberjack Mega Knight
Ice Wizard
Goblin Gang Fireball Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Goblin Gang Fireball Wizard Lumberjack Mega Knight
Lumberjack
Goblin Gang Fireball Wizard Ice Wizard Electro Wizard
Mega Knight
Fireball Wizard Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Goblin Gang Ice Wizard Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight Ice Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Goblin Gang Ice Wizard Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Goblin Gang Fireball Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Goblin Gang Fireball Wizard Ice Wizard
Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang Ice Wizard Lumberjack
Goblin Gang Mini P.E.K.K.A Ice Wizard Electro Wizard Lumberjack Mega Knight
Goblin Gang Ice Wizard Electro Wizard Fireball Wizard Lumberjack Mega Knight
Goblin Gang Fireball Wizard Ice Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Goblin Gang Fireball Wizard Ice Wizard Electro Wizard
Fireball Wizard Mega Knight Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Mega Knight Goblin Gang Wizard Ice Wizard Electro Wizard Lumberjack
Wizard Fireball Ice Wizard Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Wizard Mega Knight Fireball Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight Fireball Electro Wizard
Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight
Fireball Wizard Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Fireball Ice Wizard Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Electro Wizard Mega Knight Fireball Mini P.E.K.K.A
Goblin Gang
Mega Knight Mini P.E.K.K.A Lumberjack
Mega Knight Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Fireball Wizard Lumberjack
Wizard Fireball Mega Knight
Goblin Gang Electro Wizard Fireball Mini P.E.K.K.A Lumberjack
Mega Knight Fireball Mini P.E.K.K.A Wizard Ice Wizard Electro Wizard
Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard Electro Wizard
Fireball
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Ice Wizard
Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Ice Wizard Mega Knight
Fireball Wizard Ice Wizard Electro Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Ice Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard
Electro Wizard Goblin Gang Fireball
Fireball Wizard Ice Wizard Electro Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard Electro Wizard Lumberjack Mega Knight
Fireball Wizard
Fireball
Mega Knight
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight
Fireball Wizard Mega Knight

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